protected override void CreateSceneContents() { base.CreateSceneContents(); // no point in recomputing constant values each time var half_range = range / 2.0f; basex = Scene.Frame.GetMidX() - half_range; basey = Scene.Frame.GetMidY() - half_range; Scene.AddDescription("These textured sprite nodes are combined using an additive blend", new PointF(Scene.Frame.GetMidX(), 100)); Scene.RunAction(SKAction.RepeatActionForever(SKAction.Sequence( SKAction.RunBlock(AddLight), SKAction.WaitForDuration(0.5f, 0.1f) ))); }
public GameOverScene(SizeF size, int score) : base(size) { BackgroundColor = new UIColor(0.15f, 0.15f, 0.3f, 1.0f); SKLabelNode label = SKLabelNode.FromFont("Chalkduster"); label.Text = "Your final score is: " + score + " Points"; label.FontSize = 30f; label.FontColor = UIColor.Black; label.Position = new PointF(Size.Width / 2, Size.Height / 2); AddChild(label); RunAction(SKAction.Sequence(new [] { SKAction.WaitForDuration(3), SKAction.RunBlock(() => { SKTransition reveal = SKTransition.FlipHorizontalWithDuration(0.5); var scene = new MyScene(size); View.PresentScene(scene, reveal); }), })); }