void DispenseWeaponInformation() { // Create Weapon Data shotgunData = new SHOTGUN_PATCH_DATA(); staticgunData = new STATICGUN_PATCH_DATA(); // Dispense Data shotgun.SET_DATA(shotgunData); staticGun.SET_DATA(staticgunData); }
public void SET_DATA(SHOTGUN_PATCH_DATA shotgunData_) { DamagePerPellet = shotgunData_.DamagePerPellet; NumberPelletsToFire = shotgunData_.NumberPelletsToFire; PelletSpread = shotgunData_.PelletSpread; PelletSpeed = shotgunData_.PelletSpeed; i_ShotsInMagazine_Max = shotgunData_.i_ShotsInMagazine_Max; f_FireDelay_Max = shotgunData_.f_FireDelay_Max; ReloadTimer_Max = shotgunData_.ReloadTimer_Max; InitializeWeapon(); }