Пример #1
0
    void DispenseWeaponInformation()
    {
        // Create Weapon Data
        shotgunData   = new SHOTGUN_PATCH_DATA();
        staticgunData = new STATICGUN_PATCH_DATA();

        // Dispense Data
        shotgun.SET_DATA(shotgunData);
        staticGun.SET_DATA(staticgunData);
    }
Пример #2
0
    public void SET_DATA(SHOTGUN_PATCH_DATA shotgunData_)
    {
        DamagePerPellet       = shotgunData_.DamagePerPellet;
        NumberPelletsToFire   = shotgunData_.NumberPelletsToFire;
        PelletSpread          = shotgunData_.PelletSpread;
        PelletSpeed           = shotgunData_.PelletSpeed;
        i_ShotsInMagazine_Max = shotgunData_.i_ShotsInMagazine_Max;
        f_FireDelay_Max       = shotgunData_.f_FireDelay_Max;
        ReloadTimer_Max       = shotgunData_.ReloadTimer_Max;

        InitializeWeapon();
    }