public void MineField(SFML.Window.Vector2u Index) { Index = Index / 2; Index = Index * 2; { for (int i = 0; i < 2; i++) { for (int j = 0; j < 2; j++) { m_map[Index.X + i, Index.Y + j].m_type = FieldType.Free; } } } for (int i = -3; i < 3; i++) { for (int j = -3; j < 3; j++) { if (Index.X + i >= 0 && Index.Y + j >= 0 && Index.X + i < 50 && Index.Y + j < 50) { m_map[Index.X + i, Index.Y + j].initialize(); } } } }
public override void loadContent() { SFML.Window.Vector2u middle = sprite.Texture.Size; sprite.Origin = new SFML.Window.Vector2f(middle.X / 2, middle.Y / 2); }