public override void OnEnter() { base.OnEnter(); float x, y; CCSize size = CCDirector.SharedDirector.WinSize; x = size.Width; y = size.Height; CCNode blue = new CCLayerColor(new CCColor4B(0, 0, 255, 255)); CCNode red = new CCLayerColor(new CCColor4B(255, 0, 0, 255)); CCNode green = new CCLayerColor(new CCColor4B(0, 255, 0, 255)); CCNode white = new CCLayerColor(new CCColor4B(255, 255, 255, 255)); blue.Scale = (0.5f); blue.Position = (new CCPoint(-x / 4, -y / 4)); blue.AddChild(SpriteLayer.node()); red.Scale = (0.5f); red.Position = (new CCPoint(x / 4, -y / 4)); green.Scale = (0.5f); green.Position = (new CCPoint(-x / 4, y / 4)); green.AddChild(TestLayer.node()); white.Scale = (0.5f); white.Position = (new CCPoint(x / 4, y / 4)); AddChild(blue, -1); AddChild(white); AddChild(green); AddChild(red); CCAction rot = new CCRotateBy(8, 720); blue.RunAction(rot); red.RunAction((CCAction)(rot.Copy())); green.RunAction((CCAction)(rot.Copy())); white.RunAction((CCAction)(rot.Copy())); }
public override void onEnter() { base.onEnter(); float x, y; CCSize size = CCDirector.sharedDirector().getWinSize(); x = size.width; y = size.height; CCNode blue = CCLayerColor.layerWithColor(new ccColor4B(0, 0, 255, 255)); CCNode red = CCLayerColor.layerWithColor(new ccColor4B(255, 0, 0, 255)); CCNode green = CCLayerColor.layerWithColor(new ccColor4B(0, 255, 0, 255)); CCNode white = CCLayerColor.layerWithColor(new ccColor4B(255, 255, 255, 255)); blue.scale = (0.5f); blue.position = (new CCPoint(-x / 4, -y / 4)); blue.addChild(SpriteLayer.node()); red.scale = (0.5f); red.position = (new CCPoint(x / 4, -y / 4)); green.scale = (0.5f); green.position = (new CCPoint(-x / 4, y / 4)); green.addChild(TestLayer.node()); white.scale = (0.5f); white.position = (new CCPoint(x / 4, y / 4)); addChild(blue, -1); addChild(white); addChild(green); addChild(red); CCAction rot = CCRotateBy.actionWithDuration(8, 720); blue.runAction(rot); red.runAction((CCAction)(rot.copy())); green.runAction((CCAction)(rot.copy())); white.runAction((CCAction)(rot.copy())); }
public static new SpriteLayer node() { SpriteLayer node = new SpriteLayer(); return node; }
public static new SpriteLayer node() { SpriteLayer pNode = new SpriteLayer(); return(pNode); }