示例#1
0
 public void Play(SEEnum name)
 {
     if (!_audioDic[name].isPlaying)
     {
         _audioDic[name].Play();
     }
 }
示例#2
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    private IEnumerator _Play(SEEnum name, float delay)
    {
        if (!_audioDic[name].isPlaying)
        {
            yield return(new WaitForSeconds(delay));

            _audioDic[name].Play();
        }
    }
 public void PlayAudio(SEEnum name)
 {
     SEPlayer.Instance.Play(name);
 }
示例#4
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 public void Stop(SEEnum name)
 {
     _audioDic[name].Stop();
 }
示例#5
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    public void PlayOneShot(int num)
    {
        SEEnum seName = (SEEnum)num;

        _audioDic[seName].PlayOneShot(_audioDic[seName].clip);
    }
示例#6
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 public void PlayOneShot(SEEnum name)
 {
     _audioDic[name].PlayOneShot(_audioDic[name].clip);
 }
示例#7
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 public void Play(SEEnum name, float delay)
 {
     StartCoroutine(_Play(name, delay));
 }