示例#1
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 public static extern SDL_GLContext SDL_GL_CreateContext(SDL_Window *window);
示例#2
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 public static extern void SDL_GL_SwapWindow(SDL_Window *window);
示例#3
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 public static extern void SDL_SetWindowSize(SDL_Window *window, int w, int h);
示例#4
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 public static extern void SDL_GetWindowSize(SDL_Window *window, int *w, int *h);
示例#5
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 public static extern void SDL_GetWindowPosition(SDL_Window *window,
                                                 int *x,
                                                 int *y);
示例#6
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 public static extern void SDL_WarpMouseInWindow(SDL_Window *window, ushort x, ushort y);
示例#7
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 public static extern void SDL_SetWindowTitle(SDL_Window *window, string title);
示例#8
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 public static extern int SDL_SetWindowFullscreen(SDL_Window *window, uint flags);
 public static int SDL_ShowSimpleMessageBox(uint flags, string title, string message, SDL_Window *parentWindow = null) => s_sdl_showSimpleMessageBox(flags, title, message, parentWindow);