private void ErrorCallback(SCError error, string msg) { print("LobbyManager ErrorCallback: " + error); switch (error) { case SCError.SERVER_FAIL: case SCError.DISCONNECTED_FROM_SERVER: case SCError.CONNECTION_TIMEOUT: case SCError.CREATE_CONNECTION_FAIL: Recon(); break; } }
private void ErrorCallback(SCError error, string msg) { print("GameManager ErrorCallback: " + error); switch (error) { case SCError.SERVER_FAIL: case SCError.DISCONNECTED_FROM_SERVER: case SCError.CONNECTION_TIMEOUT: case SCError.CREATE_CONNECTION_FAIL: StarManager._INSTANCE.ResetClientStatus(delegate() { print("reconnected"); BoxDialog._INSTANCE.ShowMessageDialog("error", "", "can't connect to server", "", "ok", delegate() { CardGameManager._INSTANCE.FadeScreen(delegate() { CardGame.LoadScene(SceneName.Login); }); }); }); break; } }
private void ErrorCallback(SCError error, string msg) { print("SplashManager ErrorCallback"); }