private void ErrorCallback(SCError error, string msg)
 {
     print("LobbyManager ErrorCallback: " + error);
     switch (error)
     {
     case SCError.SERVER_FAIL:
     case SCError.DISCONNECTED_FROM_SERVER:
     case SCError.CONNECTION_TIMEOUT:
     case SCError.CREATE_CONNECTION_FAIL:
         Recon();
         break;
     }
 }
Exemple #2
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 private void ErrorCallback(SCError error, string msg)
 {
     print("GameManager ErrorCallback: " + error);
     switch (error)
     {
     case SCError.SERVER_FAIL:
     case SCError.DISCONNECTED_FROM_SERVER:
     case SCError.CONNECTION_TIMEOUT:
     case SCError.CREATE_CONNECTION_FAIL:
         StarManager._INSTANCE.ResetClientStatus(delegate()
         {
             print("reconnected");
             BoxDialog._INSTANCE.ShowMessageDialog("error", "", "can't connect to server", "", "ok", delegate()
             {
                 CardGameManager._INSTANCE.FadeScreen(delegate()
                 {
                     CardGame.LoadScene(SceneName.Login);
                 });
             });
         });
         break;
     }
 }
 private void ErrorCallback(SCError error, string msg)
 {
     print("SplashManager ErrorCallback");
 }