//Draws the palette swatch for the newly adjusted palette private void drawPreviewLegend() { float?clamp = null; Color32[] c = currentTerrain.ColorPal.colors; if (clampState) { clamp = clampT; } if (currentTerrain.PalRev) { c = currentTerrain.ColorPal.colorsReverse; } previewLegend = new SCANmapLegend(); previewLegend.Legend = previewLegend.getLegend(maxT, minT, clamp, currentTerrain.PalDis, c); }
//Draws the palette swatch for the currently active SCANdata selection private void drawCurrentLegend() { currentLegend = new SCANmapLegend(); currentLegend.Legend = currentLegend.getLegend(0, data); }