コード例 #1
0
        //Draws the palette swatch for the newly adjusted palette
        private void drawPreviewLegend()
        {
            float?clamp = null;

            Color32[] c = currentTerrain.ColorPal.colors;
            if (clampState)
            {
                clamp = clampT;
            }
            if (currentTerrain.PalRev)
            {
                c = currentTerrain.ColorPal.colorsReverse;
            }
            previewLegend        = new SCANmapLegend();
            previewLegend.Legend = previewLegend.getLegend(maxT, minT, clamp, currentTerrain.PalDis, c);
        }
コード例 #2
0
 //Draws the palette swatch for the currently active SCANdata selection
 private void drawCurrentLegend()
 {
     currentLegend        = new SCANmapLegend();
     currentLegend.Legend = currentLegend.getLegend(0, data);
 }