public void Perform() { _v.Target.Flags |= CalcFlag.HpAlteration; _v.Target.HpDamage = (Int16)Math.Min(9999, _v.Target.MaximumHp - _v.Target.CurrentHp); foreach (BattleUnit unit in BattleState.EnumerateUnits()) { _v.Target.Change(unit); if (!_v.Target.IsPlayer && _v.Target.IsSelected) { SBattleCalculator.CalcResult(_v); BattleState.Unit2DReq(unit); } } }
public void Perform() { if (!_v.Target.CanBeHealed()) { return; } _v.Caster.Flags = CalcFlag.MpAlteration | CalcFlag.MpRecovery; _v.Caster.MpDamage = (Int16)(GameRandom.Next16() % (_v.Target.Level * 2)); foreach (BattleUnit unit in BattleState.EnumerateUnits()) { if (!unit.IsPlayer || !unit.IsSelected) { continue; } _v.Caster.Change(unit); SBattleCalculator.CalcResult(_v); BattleState.Unit2DReq(unit); } }