public void Perform()
        {
            _v.Target.Flags   |= CalcFlag.HpAlteration;
            _v.Target.HpDamage = (Int16)Math.Min(9999, _v.Target.MaximumHp - _v.Target.CurrentHp);

            foreach (BattleUnit unit in BattleState.EnumerateUnits())
            {
                _v.Target.Change(unit);

                if (!_v.Target.IsPlayer && _v.Target.IsSelected)
                {
                    SBattleCalculator.CalcResult(_v);
                    BattleState.Unit2DReq(unit);
                }
            }
        }
Пример #2
0
        public void Perform()
        {
            if (!_v.Target.CanBeHealed())
            {
                return;
            }

            _v.Caster.Flags    = CalcFlag.MpAlteration | CalcFlag.MpRecovery;
            _v.Caster.MpDamage = (Int16)(GameRandom.Next16() % (_v.Target.Level * 2));

            foreach (BattleUnit unit in BattleState.EnumerateUnits())
            {
                if (!unit.IsPlayer || !unit.IsSelected)
                {
                    continue;
                }

                _v.Caster.Change(unit);
                SBattleCalculator.CalcResult(_v);
                BattleState.Unit2DReq(unit);
            }
        }