internal RwTextureDictionaryStructNode(RwTextureDictionaryNode texDictionaryNode) : base(RwNodeId.RwStructNode, texDictionaryNode) { TextureCount = (ushort)texDictionaryNode.TextureCount; DeviceId = texDictionaryNode.DeviceId; }
internal RwTextureDictionaryStructNode(RwNodeFactory.RwNodeHeader header, BinaryReader reader) : base(header) { TextureCount = reader.ReadUInt16(); DeviceId = (RwDeviceId)reader.ReadUInt16(); }