internal RwTextureDictionaryStructNode(RwTextureDictionaryNode texDictionaryNode)
     : base(RwNodeId.RwStructNode, texDictionaryNode)
 {
     TextureCount = (ushort)texDictionaryNode.TextureCount;
     DeviceId     = texDictionaryNode.DeviceId;
 }
 internal RwTextureDictionaryStructNode(RwNodeFactory.RwNodeHeader header, BinaryReader reader)
     : base(header)
 {
     TextureCount = reader.ReadUInt16();
     DeviceId     = (RwDeviceId)reader.ReadUInt16();
 }