public RustBuildingBlockUpgradingEvent( RustBuildingBlock buildingBlock, RustPlayer player, BuildingGrade.Enum grade) : base(buildingBlock) { Player = player; Grade = grade; }
public RustPlayerUpgradingBuildingBlockEvent( RustPlayer player, RustBuildingBlock buildingBlock, ConstructionGrade grade) : base(player) { BuildingBlock = buildingBlock; Grade = grade; }
public RustBuildingBlockEvent(RustBuildingBlock buildingBlock) { BuildingBlock = buildingBlock; }
public RustPlayerDemolishingBuildingBlockEvent( RustPlayer player, RustBuildingBlock buildingBlock) : base(player) { BuildingBlock = buildingBlock; }