public void SetGameplayFunctions(RunnerGameplayFunctions gameplayFunctions) { this.gameplayFunctions = gameplayFunctions; }
//currently creating/destroying objects, maybe use object pool instead // Start is called before the first frame update void Start() { GameplayManager = transform.GetComponent <RunnerGameplayFunctions>(); activeMovingObjects = new List <MovingObjectController>(); ProjectileTimer = projectileTimerStart; }