Exemple #1
0
 public void SetGameplayFunctions(RunnerGameplayFunctions gameplayFunctions)
 {
     this.gameplayFunctions = gameplayFunctions;
 }
Exemple #2
0
    //currently creating/destroying objects, maybe use object pool instead


    // Start is called before the first frame update
    void Start()
    {
        GameplayManager     = transform.GetComponent <RunnerGameplayFunctions>();
        activeMovingObjects = new List <MovingObjectController>();
        ProjectileTimer     = projectileTimerStart;
    }