示例#1
0
    public void Confirm()
    {
        if (displayUnit != null)
        {
            handler.DisplayNewUnit(displayUnit);
        }

        gameObject.SetActive(false);
    }
示例#2
0
 public void SetActiveAbility()
 {
     unit.activeAbility = unit.allAbilites[selectedAbility];
     handler.DisplayNewUnit(unit);
     gameObject.SetActive(false);
 }