public RumbleHelper(XInputController controller, RumbleType rType) { input = controller; rumbleType = rType; rumbleState = 0; rumbleCount = 0; rumbleTimer = new DispatcherTimer(); switch (rumbleType) { case RumbleType.wobbleRumble: rumbleTimer.Interval = new TimeSpan(0, 0, 0, 0, SHORT_RUMBLE_TIME); break; case RumbleType.burstRumble: rumbleTimer.Interval = new TimeSpan(0, 0, 0, 0, SHORT_RUMBLE_TIME); break; case RumbleType.shortRumble: rumbleTimer.Interval = new TimeSpan(0, 0, 0, 0, RUMBLE_TIME); break; case RumbleType.longRumble: rumbleTimer.Interval = new TimeSpan(0, 0, 0, 0, LONG_RUMBLE_TIME); break; } rumbleTimer.Tick += new EventHandler(rumbleTimer_Tick); noVibration = new Vibration(); noVibration.LeftMotorSpeed = 0; noVibration.RightMotorSpeed = 0; }
public void Rumble(InputDevice inputDevice, RumbleType rumbleType) { if (rumbleEnabled && inputDevice != null) { StartCoroutine(rumbleMethodNames[rumbleType], inputDevice); } }
public override void SetRumble(RumbleType type) { StopRumbling(); CustomRumble = false; switch (type) { case RumbleType.RumblingHuge: shakerFSM.FsmVariables.GetFsmBool("RumblingHuge").Value = true; break; case RumbleType.RumblingBig: shakerFSM.FsmVariables.GetFsmBool("RumblingBig").Value = true; break; case RumbleType.RumblingSmall: shakerFSM.FsmVariables.GetFsmBool("RumblingSmall").Value = true; break; case RumbleType.RumblingMed: shakerFSM.FsmVariables.GetFsmBool("RumblingMed").Value = true; break; case RumbleType.RumblingFocus: shakerFSM.FsmVariables.GetFsmBool("RumblingFocus").Value = true; break; case RumbleType.RumblingFocus2: shakerFSM.FsmVariables.GetFsmBool("RumblingFocus2").Value = true; break; case RumbleType.RumblingFall: shakerFSM.FsmVariables.GetFsmBool("RumblingFall").Value = true; break; } }
private amBXRumbleSetting CreateRumbleSetting(RumbleType rumbleType, float speed, float intensity) { log.Debug("Create Settings " + rumbleType + " " + speed + " " + intensity); var setting = new amBXRumbleSetting(); setting.Type = rumbleType; setting.Speed = speed; setting.Intensity = intensity; return(setting); }
public void SetRumble(RumbleType type, double value) { if (value < 0) { value = 0; } else if (value > 1) { value = 1; } if (type == RumbleType.kLeftRumble) { m_leftRumble = (short)(value * 65535); } else { m_rightRumble = (short)(value * 65535); } Hal.DriverStationLowLevel.SetJoystickOutputs(Port, m_outputs, m_leftRumble, m_rightRumble); }
public override void SetRumble(RumbleType type) { switch (type) { case RumbleType.None: SetRumble(default(Vector3)); break; case RumbleType.RumblingHuge: SetRumble(new Vector3(1f, 1f, 0f)); break; case RumbleType.RumblingBig: SetRumble(new Vector3(0.5f, 0.5f, 0f)); break; case RumbleType.RumblingSmall: SetRumble(new Vector3(0.08f, 0.08f, 0f)); break; case RumbleType.RumblingMed: SetRumble(new Vector3(0.15f, 0.15f, 0f)); break; case RumbleType.RumblingFocus: SetRumble(new Vector3(0.015f, 0.015f, 0f)); break; case RumbleType.RumblingFocus2: SetRumble(new Vector3(0.03f, 0.03f, 0f)); break; case RumbleType.RumblingFall: SetRumble(new Vector3(0.015f, 0.015f, 0f)); break; default: SetRumble(default(Vector3)); break; } }
public void SetRumble(RumbleType type) { impl.SetRumble(type); }
public void SetRumble(RumbleType type, float value) { if (value < 0) value = 0; else if (value > 1) value = 1; if (type == RumbleType.LeftRumble) m_leftRumble = (ushort)(value * 65535); else m_rightRumble = (ushort)(value * 65535); HAL.HALSetJoystickOutputs((byte)m_port, (uint)m_outputs, m_leftRumble, m_rightRumble); }
public abstract void SetRumble(RumbleType type);