示例#1
0
    /// <summary>
    /// 定缺,缺一门,给手牌排序
    /// </summary>
    /// <param name="key">指定的需要定缺的类型</param>
    /// 1:万
    /// 2:条
    /// 3:筒
    /// 0:默认状态
    public void DingQue(RuleManager.DingQueType type)//定缺、需要定缺的id+30、排序ID、定缺过的ID-30、刷新uv
    {
        int low   = -1;
        int hight = -1;

        switch (type)
        {
        case RuleManager.DingQueType.WAN:
            low   = 0;
            hight = 9;
            break;

        case RuleManager.DingQueType.TIAO:
            low   = 10;
            hight = 19;
            break;

        case RuleManager.DingQueType.TONG:
            low   = 20;
            hight = 29;
            break;
        }
        if (low != -1 || hight != -1)
        {
            for (int i = idArray.Count - 1; i >= 0; i--)
            {
                int id = idArray[i];
                if (idArray[i] > low && idArray[i] <= hight)
                {
                    idArray[i] += 30;
                }
            }
        }
        SortList();      //排序id
        RevertIdArray(); //定缺过的ID-30
        UVOffSet();      //刷新uv
    }
 /// <summary>
 /// 定缺牌型
 /// </summary>
 /// <param name="type">定缺的类型</param>
 public void DingQue(RuleManager.DingQueType type)
 {
     _handCardMgr._dingQueType = type;
     _handCardMgr.DingQue(type);                                       //1、手牌重新排序:需要定缺的id + 30、排序ID、定缺过的ID - 30、刷新uv,将定缺后的牌放置在最后
     RuleManager.m_instance.DingQue(type, _handCardMgr._handCardList); //2、定缺:改变颜色
 }
示例#3
0
 public void SetDingQueType(RuleManager.DingQueType type)
 {
     _dingQueType = type;
 }