public void DiskLightSetInnerAngle(float angle) { Check(Rpr.DiskLightSetInnerAngle(_handle, angle)); }
public void DiskLightSetRadiantPower3f(float r, float g, float b) { Check(Rpr.DiskLightSetRadiantPower3f(_handle, r, g, b)); }
public void Dispose() { Rpr.ObjectDelete(ref _handle); }
public void DirectionalLightSetShadowSoftnessAngle(float softnessAngle) { Check(Rpr.DirectionalLightSetShadowSoftnessAngle(_handle, softnessAngle)); }
public void SphereLightSetRadius(float radius) { Check(Rpr.SphereLightSetRadius(_handle, radius)); }
public void SpotLightSetConeShape(float iangle, float oangle) { Check(Rpr.SpotLightSetConeShape(_handle, iangle, oangle)); }
public void SphereLightSetRadiantPower3f(float r, float g, float b) { Check(Rpr.SphereLightSetRadiantPower3f(_handle, r, g, b)); }
public void SpotLightSetImage(RPRImage imge) { Check(Rpr.SpotLightSetImage(_handle, imge._handle)); }
public void EnvironmentLightSetIntensityScale(float scale) { Check(Rpr.EnvironmentLightSetIntensityScale(_handle, scale)); }
public void EnvironmentLightSetImage(RPRImage image) { Check(Rpr.EnvironmentLightSetImage(_handle, image._handle)); }
public void DiskLightSetRadius(float radius) { Check(Rpr.DiskLightSetRadius(_handle, radius)); }