示例#1
0
 public void StationPassengers(Station station)
 {
     setupAndSend(RpcCallSenderProcessorFactory.StationPassengers(station));
 }
示例#2
0
 public void EndPoints(GamePoints points)
 {
     setupAndSend(RpcCallSenderProcessorFactory.EndPoints(points));
 }
示例#3
0
 public void RouteUpdate(Station station)
 {
     setupAndSend(RpcCallSenderProcessorFactory.RouteUpdate(station));
 }
示例#4
0
 public void MapLoaded()
 {
     setupAndSend(RpcCallSenderProcessorFactory.MapLoaded());
 }
示例#5
0
 public void Play()
 {
     setupAndSend(RpcCallSenderProcessorFactory.Play());
 }
示例#6
0
 public void RemovePlayer(NetworkPlayer toRemove)
 {
     setupAndSend(RpcCallSenderProcessorFactory.RemovePlayer(toRemove));
 }
示例#7
0
 public void AddPlayer()
 {
     setupAndSend(RpcCallSenderProcessorFactory.AddPlayer());
 }