public void StationPassengers(Station station) { setupAndSend(RpcCallSenderProcessorFactory.StationPassengers(station)); }
public void EndPoints(GamePoints points) { setupAndSend(RpcCallSenderProcessorFactory.EndPoints(points)); }
public void RouteUpdate(Station station) { setupAndSend(RpcCallSenderProcessorFactory.RouteUpdate(station)); }
public void MapLoaded() { setupAndSend(RpcCallSenderProcessorFactory.MapLoaded()); }
public void Play() { setupAndSend(RpcCallSenderProcessorFactory.Play()); }
public void RemovePlayer(NetworkPlayer toRemove) { setupAndSend(RpcCallSenderProcessorFactory.RemovePlayer(toRemove)); }
public void AddPlayer() { setupAndSend(RpcCallSenderProcessorFactory.AddPlayer()); }