예제 #1
0
 public void StationPassengers(Station station)
 {
     setupAndSend(RpcCallSenderProcessorFactory.StationPassengers(station));
 }
예제 #2
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 public void EndPoints(GamePoints points)
 {
     setupAndSend(RpcCallSenderProcessorFactory.EndPoints(points));
 }
예제 #3
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 public void RouteUpdate(Station station)
 {
     setupAndSend(RpcCallSenderProcessorFactory.RouteUpdate(station));
 }
예제 #4
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 public void MapLoaded()
 {
     setupAndSend(RpcCallSenderProcessorFactory.MapLoaded());
 }
예제 #5
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 public void Play()
 {
     setupAndSend(RpcCallSenderProcessorFactory.Play());
 }
예제 #6
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 public void RemovePlayer(NetworkPlayer toRemove)
 {
     setupAndSend(RpcCallSenderProcessorFactory.RemovePlayer(toRemove));
 }
예제 #7
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 public void AddPlayer()
 {
     setupAndSend(RpcCallSenderProcessorFactory.AddPlayer());
 }