void ShowReward() { List <EquipmentInfo> list = GameCenter.treasureTroveMng.treasureRewardList; if (rewardUi != null) { rewardUi.CreateRewardItem(list); } }
void ShowReward() { if (effect != null) { effect.SetActive(false); } List <EquipmentInfo> list = GameCenter.openServerRewardMng.taroatRewards; if (rewardUi != null) { rewardUi.gameObject.SetActive(true); rewardUi.CreateRewardItem(list); } }
/// <summary> /// 刷新领奖界面 /// </summary> /// <param name="_list"></param> void RefreshReward(List <EquipmentInfo> _list) { if (restActiveGo != null) { restActiveGo.SetActive(false); } if (normalGo != null) { normalGo.SetActive(false); } if (rewardGo != null) { rewardGo.SetActive(true); RoyalRewardUI royalRewardUI = rewardGo.GetComponent <RoyalRewardUI>(); if (royalRewardUI != null) { royalRewardUI.CreateRewardItem(_list, GameCenter.royalTreasureMng.curGetRewardBoxData); } } }