/// <summary> /// 刷新领奖界面 /// </summary> /// <param name="_list"></param> void RefreshReward(List <EquipmentInfo> _list) { if (restActiveGo != null) { restActiveGo.SetActive(false); } if (normalGo != null) { normalGo.SetActive(false); } if (rewardGo != null) { rewardGo.SetActive(true); RoyalRewardUI royalRewardUI = rewardGo.GetComponent <RoyalRewardUI>(); if (royalRewardUI != null) { royalRewardUI.CreateRewardItem(_list, GameCenter.royalTreasureMng.curGetRewardBoxData); } } }