private void HandleRoundFinal(object sender, RoundFinalEventArgs e) { if (!_isFaceit && !IsMatchStarted && !IsOvertime) { return; } _isFinalRound = true; }
private void HandleRoundFinal(object sender, RoundFinalEventArgs roundFinalEventArgs) { _isRoundFinal = true; }
protected void HandleRoundFinal(object sender, RoundFinalEventArgs e) { _isLastRoundFinal = true; }
protected void HandleRoundFinal(object sender, RoundFinalEventArgs e) { // Detect OT swap, we cannot know if it's MR3 or MR5 if (IsOvertime) _isLastRoundFinal = true; }
private void CurrentDemoParser_RoundFinal(object sender, RoundFinalEventArgs e) { SteamController.LogToConsole("Last round of the match"); }
private void HandleRoundFinal(object sender, RoundFinalEventArgs e) { if (!_isFaceit && !IsMatchStarted && !IsOvertime) return; _isFinalRound = true; }
private void HandleRoundFinal(object sender, RoundFinalEventArgs e) { BaseEvent newEvent = new BaseEvent(EventType.RoundFinal); CurrentTick.Events.Add(newEvent); }