public void RoundEngine_RemoveDeadPlayerFromList_Should_Remove_Dead_Players()
        {
            // Arrange
            DungeonFighterModel player1 = new DungeonFighterModel();
            DungeonFighterModel player2 = new DungeonFighterModel();

            player1.CurrentHealth = -1;
            Engine.FighterList.Add(player1);
            Engine.FighterList.Add(player2);

            // Act
            List <DungeonFighterModel> result = Engine.RemoveDeadPlayersFromList();


            // Reset

            // Assert
            Assert.AreEqual(player2, Engine.FighterList.ElementAt(0));
        }