public void RoundEngine_RemoveDeadPlayerFromList_Should_Remove_Dead_Players() { // Arrange DungeonFighterModel player1 = new DungeonFighterModel(); DungeonFighterModel player2 = new DungeonFighterModel(); player1.CurrentHealth = -1; Engine.FighterList.Add(player1); Engine.FighterList.Add(player2); // Act List <DungeonFighterModel> result = Engine.RemoveDeadPlayersFromList(); // Reset // Assert Assert.AreEqual(player2, Engine.FighterList.ElementAt(0)); }