internal void OnWaitingForPlayers() { if (!plugin.IsEnabled) { plugin.Disable(); } if (plugin.UseUnitName) { Round.AddUnit(Qurre.API.Objects.TeamUnitType.ChaosInsurgency, plugin.UnitName); Round.AddUnit(Qurre.API.Objects.TeamUnitType.NineTailedFox, plugin.UnitName); } }