IEnumerator rotatePyrWait() { yield return(new WaitForSeconds(0.5f)); pyramid = GameObject.Find("tutorial1_pyrPrefab(Clone)"); rotationScript.runManualRotation(pyramid, 0f, -90f, 0f); rotationScript.runManualRotation(pyramid, 0f, 0f, -90f); yield return(new WaitForSeconds(1f)); ConversationTrigger.AddToken("dreshaRotatedPyr"); }
IEnumerator rotateWrongPartScript() { b1p1 = GameObject.Find("b1p1Prefab(Clone)"); Highlighter.Highlight(yUp); yield return(new WaitForSeconds(2f)); Highlighter.Unhighlight(yUp); rotationScript.runManualRotation(b1p1, 0, 90, 0); yield return(new WaitForSeconds(2f)); Highlighter.Highlight(zUp); ConversationTrigger.AddToken("finishedRotatingOnceWrongPart"); }