internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay) { IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd); int start = (int)replay.TimeOffsets.start; int end = (int)replay.TimeOffsets.end; switch (target.ID) { case (int)ArcDPSEnums.TargetID.Matthias: AddMatthiasBubbles(34518, target, log, replay); AddMatthiasBubbles(34376, target, log, replay); var rageShards = cls.Where(x => x.SkillId == 34404 || x.SkillId == 34411).ToList(); foreach (AbstractCastEvent c in rageShards) { start = (int)c.Time; end = (int)c.EndTime; replay.Decorations.Add(new CircleDecoration(false, 0, 300, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target))); replay.Decorations.Add(new CircleDecoration(true, end, 300, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target))); } var hadouken = cls.Where(x => x.SkillId == 34371 || x.SkillId == 34380).ToList(); foreach (AbstractCastEvent c in hadouken) { start = (int)c.Time; int preCastTime = 1000; int duration = 750; int width = 4000; int height = 130; Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start + 1000); if (facing != null) { int direction = (int)(Math.Atan2(facing.Y, facing.X) * 180 / Math.PI); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, direction, width / 2, (start, start + preCastTime), "rgba(255, 0, 0, 0.1)", new AgentConnector(target))); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, direction, width / 2, (start + preCastTime, start + preCastTime + duration), "rgba(255, 0, 0, 0.7)", new AgentConnector(target))); } } break; case (int)ArcDPSEnums.TrashID.Storm: replay.Decorations.Add(new CircleDecoration(false, 0, 260, (start, end), "rgba(0, 80, 255, 0.5)", new AgentConnector(target))); break; case (int)ArcDPSEnums.TrashID.Spirit: case (int)ArcDPSEnums.TrashID.Spirit2: replay.Decorations.Add(new CircleDecoration(true, 0, 180, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target))); break; case (int)ArcDPSEnums.TrashID.IcePatch: replay.Decorations.Add(new CircleDecoration(true, 0, 200, (start, end), "rgba(0, 0, 255, 0.5)", new AgentConnector(target))); break; case (int)ArcDPSEnums.TrashID.Tornado: replay.Decorations.Add(new CircleDecoration(true, 0, 90, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target))); break; default: break; } }
internal RotatedRectangleDecorationSerializable(ParsedEvtcLog log, RotatedRectangleDecoration decoration, CombatReplayMap map) : base(log, decoration, map) { Type = "RotatedRectangle"; Rotation = decoration.Rotation; RadialTranslation = decoration.RadialTranslation; SpinAngle = decoration.SpinAngle; }
internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay) { IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd); switch (target.ID) { case (int)ArcDPSEnums.TargetID.Cairn: var swordSweep = cls.Where(x => x.SkillId == 37631).ToList(); foreach (AbstractCastEvent c in swordSweep) { int start = (int)c.Time; int preCastTime = 1400; int initialHitDuration = 850; int sweepDuration = 1100; int width = 1400; int height = 80; Point3D facing = replay.Rotations.FirstOrDefault(x => x.Time >= start); if (facing != null) { float initialDirection = ParserHelper.RadianToDegreeF(Math.Atan2(facing.Y, facing.X)); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, (start, start + preCastTime), "rgba(200, 0, 255, 0.1)", new AgentConnector(target))); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, (start + preCastTime, start + preCastTime + initialHitDuration), "rgba(150, 0, 180, 0.5)", new AgentConnector(target))); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, 360, (start + preCastTime + initialHitDuration, start + preCastTime + initialHitDuration + sweepDuration), "rgba(150, 0, 180, 0.5)", new AgentConnector(target))); } } var wave = cls.Where(x => x.SkillId == 37910).ToList(); foreach (AbstractCastEvent c in wave) { int start = (int)c.Time; int preCastTime = 1200; int duration = 600; int firstRadius = 400; int secondRadius = 700; int thirdRadius = 1000; int fourthRadius = 1300; replay.Decorations.Add(new DoughnutDecoration(true, 0, firstRadius, secondRadius, (start + preCastTime, start + preCastTime + duration), "rgba(100,0,155,0.3)", new AgentConnector(target))); replay.Decorations.Add(new DoughnutDecoration(true, 0, secondRadius, thirdRadius, (start + preCastTime + 2 * duration, start + preCastTime + 3 * duration), "rgba(100,0,155,0.3)", new AgentConnector(target))); replay.Decorations.Add(new DoughnutDecoration(true, 0, thirdRadius, fourthRadius, (start + preCastTime + 5 * duration, start + preCastTime + 6 * duration), "rgba(100,0,155,0.3)", new AgentConnector(target))); } break; default: break; } }
internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay) { IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd); switch (target.ID) { case (int)ArcDPSEnums.TargetID.Nikare: //CC var barrageN = cls.Where(x => x.SkillId == 51977).ToList(); foreach (AbstractCastEvent c in barrageN) { replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)c.Time, (int)c.EndTime), "rgba(0, 180, 255, 0.3)", new AgentConnector(target))); } //Platform wipe (CM only) var aquaticDomainN = cls.Where(x => x.SkillId == 52374).ToList(); foreach (AbstractCastEvent c in aquaticDomainN) { int start = (int)c.Time; int end = (int)c.EndTime; int radius = 800; replay.Decorations.Add(new CircleDecoration(true, end, radius, (start, end), "rgba(255, 255, 0, 0.3)", new AgentConnector(target))); } break; case (int)ArcDPSEnums.TargetID.Kenut: //CC var barrageK = cls.Where(x => x.SkillId == 51977).ToList(); foreach (AbstractCastEvent c in barrageK) { replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)c.Time, (int)c.EndTime), "rgba(0, 180, 255, 0.3)", new AgentConnector(target))); } //Platform wipe (CM only) var aquaticDomainK = cls.Where(x => x.SkillId == 52374).ToList(); foreach (AbstractCastEvent c in aquaticDomainK) { int start = (int)c.Time; int end = (int)c.EndTime; int radius = 800; replay.Decorations.Add(new CircleDecoration(true, end, radius, (start, end), "rgba(255, 255, 0, 0.3)", new AgentConnector(target))); } var shockwave = cls.Where(x => x.SkillId == 53018).ToList(); foreach (AbstractCastEvent c in shockwave) { int start = (int)c.Time; int delay = 960; int duration = 3000; int radius = 1200; replay.Decorations.Add(new CircleDecoration(false, start + delay + duration, radius, (start + delay, start + delay + duration), "rgba(100, 200, 255, 0.5)", new AgentConnector(target))); } var boonSteal = cls.Where(x => x.SkillId == 51965).ToList(); foreach (AbstractCastEvent c in boonSteal) { int start = (int)c.Time; int delay = 1000; int duration = 500; int width = 500; int height = 250; Point3D facing = replay.Rotations.FirstOrDefault(x => x.Time >= start); if (facing != null) { float rotation = Point3D.GetRotationFromFacing(facing); replay.Decorations.Add(new RotatedRectangleDecoration(false, 0, width, height, rotation, width / 2, (start + delay, start + delay + duration), "rgba(255, 175, 0, 0.8)", new AgentConnector(target))); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, rotation, width / 2, (start + delay, start + delay + duration), "rgba(255, 175, 0, 0.2)", new AgentConnector(target))); } } break; default: break; } }
internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay) { IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd); int start = (int)replay.TimeOffsets.start; int end = (int)replay.TimeOffsets.end; switch (target.ID) { case (int)ArcDPSEnums.TargetID.PeerlessQadim: var cataCycle = cls.Where(x => x.SkillId == 56329).ToList(); var forceOfHavoc = cls.Where(x => x.SkillId == 56017).ToList(); var forceOfRetal = cls.Where(x => x.SkillId == ForceOfRetaliationCast).ToList(); var etherStrikes = cls.Where(x => x.SkillId == 56012 || x.SkillId == 56653).ToList(); var causticChaos = cls.Where(x => x.SkillId == 56332).ToList(); var expoReperc = cls.Where(x => x.SkillId == 56223).ToList(); foreach (AbstractCastEvent c in cataCycle) { int magmaRadius = 850; start = (int)c.Time; end = (int)c.EndTime; Point3D pylonPosition = replay.PolledPositions.LastOrDefault(x => x.Time <= end); replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (start, end), "rgba(255, 50, 50, 0.15)", new PositionConnector(pylonPosition))); replay.Decorations.Add(new CircleDecoration(true, end, magmaRadius, (start, end), "rgba(255, 50, 50, 0.25)", new PositionConnector(pylonPosition))); replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (end, (int)log.FightData.FightEnd), "rgba(255, 50, 0, 0.5)", new PositionConnector(pylonPosition))); } foreach (AbstractCastEvent c in forceOfHavoc) { int roadLength = 2400; int roadWidth = 360; int hitboxOffset = 200; int subdivisions = 100; int rollOutTime = 3250; start = (int)c.Time; int preCastTime = 1500; int duration = 22500; Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start + 1000); Point3D position = replay.Positions.LastOrDefault(x => x.Time <= start + 1000); if (facing != null && position != null) { float direction = ParserHelper.RadianToDegreeF(Math.Atan2(facing.Y, facing.X)); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, roadLength, roadWidth, direction, roadLength / 2 + 200, (start, start + preCastTime), "rgba(255, 0, 0, 0.1)", new PositionConnector(position))); for (int i = 0; i < subdivisions; i++) { replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, roadLength / subdivisions, roadWidth, direction, (int)((i + 0.5) * roadLength / subdivisions + hitboxOffset), (start + preCastTime + i * (rollOutTime / subdivisions), start + preCastTime + i * (rollOutTime / subdivisions) + duration), "rgba(143, 0, 179, 0.6)", new PositionConnector(position))); } } } foreach (AbstractCastEvent c in forceOfRetal) { int radius = 650; double radiusIncrement = 433.3; int preCastTime = 1800; int timeBetweenCascades = 200; int cascades = 5; start = (int)c.Time + 1400; Point3D position = replay.Positions.LastOrDefault(x => x.Time <= start + 1000); replay.Decorations.Add(new CircleDecoration(true, 0, radius, (start, start + preCastTime), "rgba(255, 220, 50, 0.15)", new PositionConnector(position))); replay.Decorations.Add(new CircleDecoration(true, start + preCastTime, radius, (start, start + preCastTime), "rgba(255, 220, 50, 0.25)", new PositionConnector(position))); for (int i = 0; i < cascades; i++) { replay.Decorations.Add(new DoughnutDecoration(true, 0, radius + (int)(radiusIncrement * i), radius + (int)(radiusIncrement * (i + 1)), (start + preCastTime + timeBetweenCascades * i, start + preCastTime + timeBetweenCascades * (i + 1)), "rgba(30, 30, 30, 0.5)", new PositionConnector(position))); replay.Decorations.Add(new DoughnutDecoration(true, 0, radius + (int)(radiusIncrement * i), radius + (int)(radiusIncrement * (i + 1)), (start + preCastTime + timeBetweenCascades * (i + 1), start + preCastTime + timeBetweenCascades * (i + 2)), "rgba(50, 20, 50, 0.25)", new PositionConnector(position))); } } foreach (AbstractCastEvent c in etherStrikes) { int coneRadius = 2600; int coneAngle = 60; start = (int)c.Time; end = start + 250; Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start + 300); replay.Decorations.Add(new PieDecoration(false, 0, coneRadius, facing, coneAngle, (start, end), "rgba(255, 100, 0, 0.30)", new AgentConnector(target))); replay.Decorations.Add(new PieDecoration(true, 0, coneRadius, facing, coneAngle, (start, end), "rgba(255, 100, 0, 0.1)", new AgentConnector(target))); } foreach (AbstractCastEvent c in causticChaos) { double acceleration = c.Acceleration; double ratio = 1.0; if (acceleration > 0) { ratio = acceleration * 0.5 + 1; } else { ratio = acceleration * 0.6 + 1; } int chaosLength = 2600; int chaosWidth = 100; start = (int)c.Time; end = (int)c.EndTime; int aimTime = (int)((double)c.ExpectedDuration * ratio); replay.Decorations.Add(new FacingDecoration((0, end), new AgentConnector(target), replay.PolledRotations)); replay.Decorations.Add(new FacingRectangleDecoration((start, end), new AgentConnector(target), replay.PolledRotations, chaosLength, chaosWidth, chaosLength / 2, "rgba(255,100,0,0.3)")); if (end > start + aimTime) { replay.Decorations.Add(new FacingRectangleDecoration((start + aimTime, end), new AgentConnector(target), replay.PolledRotations, chaosLength, chaosWidth, chaosLength / 2, "rgba(100,100,100,0.7)")); } } foreach (AbstractCastEvent c in expoReperc) { int radius = 650; start = (int)c.Time; end = (int)c.EndTime; Point3D position = replay.Positions.LastOrDefault(x => x.Time <= start + 1000); replay.Decorations.Add(new CircleDecoration(true, 0, radius, (start, end), "rgba(255, 220, 0, 0.15)", new PositionConnector(position))); replay.Decorations.Add(new CircleDecoration(true, end, radius, (start, end), "rgba(255, 220, 50, 0.25)", new PositionConnector(position))); foreach (NPC pylon in TrashMobs.Where(x => x.ID == 21962)) { replay.Decorations.Add(new CircleDecoration(true, 0, radius, (start, end), "rgba(255, 220, 0, 0.15)", new AgentConnector(pylon))); replay.Decorations.Add(new CircleDecoration(true, end, radius, (start, end), "rgba(255, 220, 50, 0.25)", new AgentConnector(pylon))); } } break; case (int)ArcDPSEnums.TrashID.EntropicDistortion: //sapping surge, red tether List <AbstractBuffEvent> sappingSurge = GetFilteredList(log.CombatData, SappingSurge, target, true, true); int surgeStart = 0; AbstractSingleActor source = null; foreach (AbstractBuffEvent c in sappingSurge) { if (c is BuffApplyEvent) { AbstractSingleActor qadim = Targets.FirstOrDefault(x => x.ID == (int)ArcDPSEnums.TargetID.PeerlessQadim); surgeStart = (int)c.Time; source = (AbstractSingleActor)log.PlayerList.FirstOrDefault(x => x.AgentItem == c.CreditedBy) ?? qadim; } else { int surgeEnd = (int)c.Time; if (source != null) { replay.Decorations.Add(new LineDecoration(0, (surgeStart, surgeEnd), "rgba(255, 0, 0, 0.3)", new AgentConnector(target), new AgentConnector(source))); } } } Point3D firstEntropicPosition = replay.PolledPositions.FirstOrDefault(); if (firstEntropicPosition != null) { replay.Decorations.Add(new CircleDecoration(true, 0, 300, (start - 5000, start), "rgba(255, 0, 0, 0.4)", new PositionConnector(firstEntropicPosition))); replay.Decorations.Add(new CircleDecoration(true, start, 300, (start - 5000, start), "rgba(255, 0, 0, 0.4)", new PositionConnector(firstEntropicPosition))); } break; case (int)ArcDPSEnums.TrashID.BigKillerTornado: replay.Decorations.Add(new CircleDecoration(true, 0, 450, (start, end), "rgba(255, 150, 0, 0.4)", new AgentConnector(target))); break; case (int)ArcDPSEnums.TrashID.Pylon1: break; case (int)ArcDPSEnums.TrashID.Pylon2: break; case (int)ArcDPSEnums.TrashID.EnergyOrb: replay.Decorations.Add(new CircleDecoration(true, 0, 200, (start, end), "rgba(0, 255, 0, 0.3)", new AgentConnector(target))); break; default: break; } }
public override void ComputeNPCCombatReplayActors(NPC target, ParsedLog log, CombatReplay replay) { List <AbstractCastEvent> cls = target.GetCastLogs(log, 0, log.FightData.FightEnd); int start = (int)replay.TimeOffsets.start; int end = (int)replay.TimeOffsets.end; switch (target.ID) { case (int)ParseEnum.TargetIDS.Matthias: var humanShield = cls.Where(x => x.SkillId == 34468).ToList(); var humanShieldRemoval = log.CombatData.GetBuffRemoveAllData(34518).Select(x => (int)x.Time).Distinct().ToList(); for (int i = 0; i < humanShield.Count; i++) { AbstractCastEvent shield = humanShield[i]; if (i < humanShieldRemoval.Count) { int removal = humanShieldRemoval[i]; replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)shield.Time, removal), "rgba(255, 0, 255, 0.5)", new AgentConnector(target))); } else { replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)shield.Time, (int)log.FightData.FightEnd), "rgba(255, 0, 255, 0.5)", new AgentConnector(target))); } } var aboShield = cls.Where(x => x.SkillId == 34510).ToList(); var aboShieldRemoval = log.CombatData.GetBuffRemoveAllData(34376).Select(x => (int)x.Time).Distinct().ToList(); for (int i = 0; i < aboShield.Count; i++) { AbstractCastEvent shield = aboShield[i]; if (i < aboShieldRemoval.Count) { int removal = aboShieldRemoval[i]; replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)shield.Time, removal), "rgba(255, 0, 255, 0.5)", new AgentConnector(target))); } else { replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)shield.Time, (int)log.FightData.FightEnd), "rgba(255, 0, 255, 0.5)", new AgentConnector(target))); } } var rageShards = cls.Where(x => x.SkillId == 34404 || x.SkillId == 34411).ToList(); foreach (AbstractCastEvent c in rageShards) { start = (int)c.Time; end = start + c.ActualDuration; replay.Decorations.Add(new CircleDecoration(false, 0, 300, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target))); replay.Decorations.Add(new CircleDecoration(true, end, 300, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target))); } var hadouken = cls.Where(x => x.SkillId == 34371 || x.SkillId == 34380).ToList(); foreach (AbstractCastEvent c in hadouken) { start = (int)c.Time; int preCastTime = 1000; int duration = 750; int width = 4000; int height = 130; Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start + 1000); if (facing != null) { int direction = (int)(Math.Atan2(facing.Y, facing.X) * 180 / Math.PI); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, direction, width / 2, (start, start + preCastTime), "rgba(255, 0, 0, 0.1)", new AgentConnector(target))); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, direction, width / 2, (start + preCastTime, start + preCastTime + duration), "rgba(255, 0, 0, 0.7)", new AgentConnector(target))); } } break; case (int)Storm: replay.Decorations.Add(new CircleDecoration(false, 0, 260, (start, end), "rgba(0, 80, 255, 0.5)", new AgentConnector(target))); break; case (int)Spirit: case (int)Spirit2: replay.Decorations.Add(new CircleDecoration(true, 0, 180, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target))); break; case (int)IcePatch: replay.Decorations.Add(new CircleDecoration(true, 0, 200, (start, end), "rgba(0, 0, 255, 0.5)", new AgentConnector(target))); break; case (int)Tornado: replay.Decorations.Add(new CircleDecoration(true, 0, 90, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target))); break; default: break; } }
internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay) { IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd); switch (target.ID) { case (int)ArcDPSEnums.TargetID.Sabetha: var flameWall = cls.Where(x => x.SkillId == 31332).ToList(); foreach (AbstractCastEvent c in flameWall) { int start = (int)c.Time; int preCastTime = 2800; int duration = 10000; int width = 1300; int height = 60; Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start); if (facing != null) { int initialDirection = (int)(Math.Atan2(facing.Y, facing.X) * 180 / Math.PI); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, (start, start + preCastTime), "rgba(255, 100, 0, 0.2)", new AgentConnector(target))); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, 360, (start + preCastTime, start + preCastTime + duration), "rgba(255, 50, 0, 0.5)", new AgentConnector(target))); } } break; case (int)ArcDPSEnums.TrashID.Kernan: var bulletHail = cls.Where(x => x.SkillId == 31721).ToList(); foreach (AbstractCastEvent c in bulletHail) { int start = (int)c.Time; int firstConeStart = start; int secondConeStart = start + 800; int thirdConeStart = start + 1600; int firstConeEnd = firstConeStart + 400; int secondConeEnd = secondConeStart + 400; int thirdConeEnd = thirdConeStart + 400; int radius = 1500; Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start); if (facing != null) { replay.Decorations.Add(new PieDecoration(true, 0, radius, facing, 28, (firstConeStart, firstConeEnd), "rgba(255,200,0,0.3)", new AgentConnector(target))); replay.Decorations.Add(new PieDecoration(true, 0, radius, facing, 54, (secondConeStart, secondConeEnd), "rgba(255,200,0,0.3)", new AgentConnector(target))); replay.Decorations.Add(new PieDecoration(true, 0, radius, facing, 81, (thirdConeStart, thirdConeEnd), "rgba(255,200,0,0.3)", new AgentConnector(target))); } } break; case (int)ArcDPSEnums.TrashID.Knuckles: var breakbar = cls.Where(x => x.SkillId == 31763).ToList(); foreach (AbstractCastEvent c in breakbar) { replay.Decorations.Add(new CircleDecoration(true, 0, 180, ((int)c.Time, (int)c.EndTime), "rgba(0, 180, 255, 0.3)", new AgentConnector(target))); } break; case (int)ArcDPSEnums.TrashID.Karde: var flameBlast = cls.Where(x => x.SkillId == 31761).ToList(); foreach (AbstractCastEvent c in flameBlast) { int start = (int)c.Time; int end = start + 4000; int radius = 600; Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start); if (facing != null) { replay.Decorations.Add(new PieDecoration(true, 0, radius, facing, 60, (start, end), "rgba(255,200,0,0.5)", new AgentConnector(target))); } } break; default: break; } }
internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay) { int crStart = (int)replay.TimeOffsets.start; int crEnd = (int)replay.TimeOffsets.end; IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd); switch (target.ID) { case (int)ArcDPSEnums.TargetID.Adina: var doubleQuantumQuakes = cls.Where(x => x.SkillId == 56035).ToList(); foreach (AbstractCastEvent c in doubleQuantumQuakes) { int start = (int)c.Time; int preCastTime = 2990; // casttime 0 int duration = c.ActualDuration; int width = 1100; int height = 60; foreach (int angle in new List <int> { 90, 270 }) { replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, angle, width / 2, (start, start + preCastTime), "rgba(255, 100, 0, 0.2)", new AgentConnector(target))); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, angle, width / 2, 360, (start + preCastTime, start + duration), "rgba(255, 50, 0, 0.5)", new AgentConnector(target))); } } // var tripleQuantumQuakes = cls.Where(x => x.SkillId == 56381).ToList(); foreach (AbstractCastEvent c in tripleQuantumQuakes) { int start = (int)c.Time; int preCastTime = 2990; // casttime 0 int duration = c.ActualDuration; int width = 1100; int height = 60; foreach (int angle in new List <int> { 30, 150, 270 }) { replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, angle, width / 2, (start, start + preCastTime), "rgba(255, 100, 0, 0.2)", new AgentConnector(target))); replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, angle, width / 2, 360, (start + preCastTime, start + duration), "rgba(255, 50, 0, 0.5)", new AgentConnector(target))); } } // var terraforms = cls.Where(x => x.SkillId == 56049).ToList(); foreach (AbstractCastEvent c in terraforms) { int start = (int)c.Time; int delay = 2000; // casttime 0 from skill def int duration = 5000; int radius = 1100; replay.Decorations.Add(new CircleDecoration(false, start + duration, radius, (start + delay, start + duration), "rgba(255, 150, 0, 0.7)", new AgentConnector(target))); } // List <AbstractBuffEvent> diamondPalisades = GetFilteredList(log.CombatData, 56636, target, true, true); int diamondPalisadeStart = 0; foreach (AbstractBuffEvent c in diamondPalisades) { if (c is BuffApplyEvent) { diamondPalisadeStart = (int)c.Time; } else { replay.Decorations.Add(new CircleDecoration(true, 0, 90, (diamondPalisadeStart, (int)c.Time), "rgba(200, 0, 0, 0.3)", new AgentConnector(target))); } } // var boulderBarrages = cls.Where(x => x.SkillId == 56648).ToList(); foreach (AbstractCastEvent c in boulderBarrages) { int start = (int)c.Time; int duration = 4600; // cycle 3 from skill def int radius = 1100; replay.Decorations.Add(new CircleDecoration(true, start + duration, radius, (start, start + duration), "rgba(255, 150, 0, 0.4)", new AgentConnector(target))); } break; default: break; } }