internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay)
        {
            IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd);
            int start = (int)replay.TimeOffsets.start;
            int end   = (int)replay.TimeOffsets.end;

            switch (target.ID)
            {
            case (int)ArcDPSEnums.TargetID.Matthias:
                AddMatthiasBubbles(34518, target, log, replay);
                AddMatthiasBubbles(34376, target, log, replay);
                var rageShards = cls.Where(x => x.SkillId == 34404 || x.SkillId == 34411).ToList();
                foreach (AbstractCastEvent c in rageShards)
                {
                    start = (int)c.Time;
                    end   = (int)c.EndTime;
                    replay.Decorations.Add(new CircleDecoration(false, 0, 300, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target)));
                    replay.Decorations.Add(new CircleDecoration(true, end, 300, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target)));
                }
                var hadouken = cls.Where(x => x.SkillId == 34371 || x.SkillId == 34380).ToList();
                foreach (AbstractCastEvent c in hadouken)
                {
                    start = (int)c.Time;
                    int     preCastTime = 1000;
                    int     duration = 750;
                    int     width = 4000; int height = 130;
                    Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start + 1000);
                    if (facing != null)
                    {
                        int direction = (int)(Math.Atan2(facing.Y, facing.X) * 180 / Math.PI);
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, direction, width / 2, (start, start + preCastTime), "rgba(255, 0, 0, 0.1)", new AgentConnector(target)));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, direction, width / 2, (start + preCastTime, start + preCastTime + duration), "rgba(255, 0, 0, 0.7)", new AgentConnector(target)));
                    }
                }
                break;

            case (int)ArcDPSEnums.TrashID.Storm:
                replay.Decorations.Add(new CircleDecoration(false, 0, 260, (start, end), "rgba(0, 80, 255, 0.5)", new AgentConnector(target)));
                break;

            case (int)ArcDPSEnums.TrashID.Spirit:
            case (int)ArcDPSEnums.TrashID.Spirit2:
                replay.Decorations.Add(new CircleDecoration(true, 0, 180, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target)));
                break;

            case (int)ArcDPSEnums.TrashID.IcePatch:
                replay.Decorations.Add(new CircleDecoration(true, 0, 200, (start, end), "rgba(0, 0, 255, 0.5)", new AgentConnector(target)));
                break;

            case (int)ArcDPSEnums.TrashID.Tornado:
                replay.Decorations.Add(new CircleDecoration(true, 0, 90, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target)));
                break;

            default:
                break;
            }
        }
예제 #2
0
 internal RotatedRectangleDecorationSerializable(ParsedEvtcLog log, RotatedRectangleDecoration decoration, CombatReplayMap map) : base(log, decoration, map)
 {
     Type              = "RotatedRectangle";
     Rotation          = decoration.Rotation;
     RadialTranslation = decoration.RadialTranslation;
     SpinAngle         = decoration.SpinAngle;
 }
예제 #3
0
        internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay)
        {
            IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd);

            switch (target.ID)
            {
            case (int)ArcDPSEnums.TargetID.Cairn:
                var swordSweep = cls.Where(x => x.SkillId == 37631).ToList();
                foreach (AbstractCastEvent c in swordSweep)
                {
                    int     start = (int)c.Time;
                    int     preCastTime = 1400;
                    int     initialHitDuration = 850;
                    int     sweepDuration = 1100;
                    int     width = 1400; int height = 80;
                    Point3D facing = replay.Rotations.FirstOrDefault(x => x.Time >= start);
                    if (facing != null)
                    {
                        float initialDirection = ParserHelper.RadianToDegreeF(Math.Atan2(facing.Y, facing.X));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, (start, start + preCastTime), "rgba(200, 0, 255, 0.1)", new AgentConnector(target)));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, (start + preCastTime, start + preCastTime + initialHitDuration), "rgba(150, 0, 180, 0.5)", new AgentConnector(target)));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, 360, (start + preCastTime + initialHitDuration, start + preCastTime + initialHitDuration + sweepDuration), "rgba(150, 0, 180, 0.5)", new AgentConnector(target)));
                    }
                }
                var wave = cls.Where(x => x.SkillId == 37910).ToList();
                foreach (AbstractCastEvent c in wave)
                {
                    int start        = (int)c.Time;
                    int preCastTime  = 1200;
                    int duration     = 600;
                    int firstRadius  = 400;
                    int secondRadius = 700;
                    int thirdRadius  = 1000;
                    int fourthRadius = 1300;
                    replay.Decorations.Add(new DoughnutDecoration(true, 0, firstRadius, secondRadius, (start + preCastTime, start + preCastTime + duration), "rgba(100,0,155,0.3)", new AgentConnector(target)));
                    replay.Decorations.Add(new DoughnutDecoration(true, 0, secondRadius, thirdRadius, (start + preCastTime + 2 * duration, start + preCastTime + 3 * duration), "rgba(100,0,155,0.3)", new AgentConnector(target)));
                    replay.Decorations.Add(new DoughnutDecoration(true, 0, thirdRadius, fourthRadius, (start + preCastTime + 5 * duration, start + preCastTime + 6 * duration), "rgba(100,0,155,0.3)", new AgentConnector(target)));
                }
                break;

            default:
                break;
            }
        }
예제 #4
0
        internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay)
        {
            IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd);

            switch (target.ID)
            {
            case (int)ArcDPSEnums.TargetID.Nikare:
                //CC
                var barrageN = cls.Where(x => x.SkillId == 51977).ToList();
                foreach (AbstractCastEvent c in barrageN)
                {
                    replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)c.Time, (int)c.EndTime), "rgba(0, 180, 255, 0.3)", new AgentConnector(target)));
                }
                //Platform wipe (CM only)
                var aquaticDomainN = cls.Where(x => x.SkillId == 52374).ToList();
                foreach (AbstractCastEvent c in aquaticDomainN)
                {
                    int start  = (int)c.Time;
                    int end    = (int)c.EndTime;
                    int radius = 800;
                    replay.Decorations.Add(new CircleDecoration(true, end, radius, (start, end), "rgba(255, 255, 0, 0.3)", new AgentConnector(target)));
                }
                break;

            case (int)ArcDPSEnums.TargetID.Kenut:
                //CC
                var barrageK = cls.Where(x => x.SkillId == 51977).ToList();
                foreach (AbstractCastEvent c in barrageK)
                {
                    replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)c.Time, (int)c.EndTime), "rgba(0, 180, 255, 0.3)", new AgentConnector(target)));
                }
                //Platform wipe (CM only)
                var aquaticDomainK = cls.Where(x => x.SkillId == 52374).ToList();
                foreach (AbstractCastEvent c in aquaticDomainK)
                {
                    int start  = (int)c.Time;
                    int end    = (int)c.EndTime;
                    int radius = 800;
                    replay.Decorations.Add(new CircleDecoration(true, end, radius, (start, end), "rgba(255, 255, 0, 0.3)", new AgentConnector(target)));
                }
                var shockwave = cls.Where(x => x.SkillId == 53018).ToList();
                foreach (AbstractCastEvent c in shockwave)
                {
                    int start    = (int)c.Time;
                    int delay    = 960;
                    int duration = 3000;
                    int radius   = 1200;
                    replay.Decorations.Add(new CircleDecoration(false, start + delay + duration, radius, (start + delay, start + delay + duration), "rgba(100, 200, 255, 0.5)", new AgentConnector(target)));
                }
                var boonSteal = cls.Where(x => x.SkillId == 51965).ToList();
                foreach (AbstractCastEvent c in boonSteal)
                {
                    int     start    = (int)c.Time;
                    int     delay    = 1000;
                    int     duration = 500;
                    int     width    = 500;
                    int     height   = 250;
                    Point3D facing   = replay.Rotations.FirstOrDefault(x => x.Time >= start);
                    if (facing != null)
                    {
                        float rotation = Point3D.GetRotationFromFacing(facing);
                        replay.Decorations.Add(new RotatedRectangleDecoration(false, 0, width, height, rotation, width / 2, (start + delay, start + delay + duration), "rgba(255, 175, 0, 0.8)", new AgentConnector(target)));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, rotation, width / 2, (start + delay, start + delay + duration), "rgba(255, 175, 0, 0.2)", new AgentConnector(target)));
                    }
                }
                break;

            default:
                break;
            }
        }
        internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay)
        {
            IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd);
            int start = (int)replay.TimeOffsets.start;
            int end   = (int)replay.TimeOffsets.end;

            switch (target.ID)
            {
            case (int)ArcDPSEnums.TargetID.PeerlessQadim:
                var cataCycle    = cls.Where(x => x.SkillId == 56329).ToList();
                var forceOfHavoc = cls.Where(x => x.SkillId == 56017).ToList();
                var forceOfRetal = cls.Where(x => x.SkillId == ForceOfRetaliationCast).ToList();
                var etherStrikes = cls.Where(x => x.SkillId == 56012 || x.SkillId == 56653).ToList();
                var causticChaos = cls.Where(x => x.SkillId == 56332).ToList();
                var expoReperc   = cls.Where(x => x.SkillId == 56223).ToList();
                foreach (AbstractCastEvent c in cataCycle)
                {
                    int magmaRadius = 850;
                    start = (int)c.Time;
                    end   = (int)c.EndTime;
                    Point3D pylonPosition = replay.PolledPositions.LastOrDefault(x => x.Time <= end);
                    replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (start, end), "rgba(255, 50, 50, 0.15)", new PositionConnector(pylonPosition)));
                    replay.Decorations.Add(new CircleDecoration(true, end, magmaRadius, (start, end), "rgba(255, 50, 50, 0.25)", new PositionConnector(pylonPosition)));
                    replay.Decorations.Add(new CircleDecoration(true, 0, magmaRadius, (end, (int)log.FightData.FightEnd), "rgba(255, 50, 0, 0.5)", new PositionConnector(pylonPosition)));
                }
                foreach (AbstractCastEvent c in forceOfHavoc)
                {
                    int roadLength   = 2400;
                    int roadWidth    = 360;
                    int hitboxOffset = 200;
                    int subdivisions = 100;
                    int rollOutTime  = 3250;
                    start = (int)c.Time;
                    int     preCastTime = 1500;
                    int     duration    = 22500;
                    Point3D facing      = replay.Rotations.LastOrDefault(x => x.Time <= start + 1000);
                    Point3D position    = replay.Positions.LastOrDefault(x => x.Time <= start + 1000);
                    if (facing != null && position != null)
                    {
                        float direction = ParserHelper.RadianToDegreeF(Math.Atan2(facing.Y, facing.X));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, roadLength, roadWidth, direction, roadLength / 2 + 200, (start, start + preCastTime), "rgba(255, 0, 0, 0.1)", new PositionConnector(position)));
                        for (int i = 0; i < subdivisions; i++)
                        {
                            replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, roadLength / subdivisions, roadWidth, direction, (int)((i + 0.5) * roadLength / subdivisions + hitboxOffset), (start + preCastTime + i * (rollOutTime / subdivisions), start + preCastTime + i * (rollOutTime / subdivisions) + duration), "rgba(143, 0, 179, 0.6)", new PositionConnector(position)));
                        }
                    }
                }
                foreach (AbstractCastEvent c in forceOfRetal)
                {
                    int    radius              = 650;
                    double radiusIncrement     = 433.3;
                    int    preCastTime         = 1800;
                    int    timeBetweenCascades = 200;
                    int    cascades            = 5;
                    start = (int)c.Time + 1400;
                    Point3D position = replay.Positions.LastOrDefault(x => x.Time <= start + 1000);
                    replay.Decorations.Add(new CircleDecoration(true, 0, radius, (start, start + preCastTime), "rgba(255, 220, 50, 0.15)", new PositionConnector(position)));
                    replay.Decorations.Add(new CircleDecoration(true, start + preCastTime, radius, (start, start + preCastTime), "rgba(255, 220, 50, 0.25)", new PositionConnector(position)));
                    for (int i = 0; i < cascades; i++)
                    {
                        replay.Decorations.Add(new DoughnutDecoration(true, 0, radius + (int)(radiusIncrement * i), radius + (int)(radiusIncrement * (i + 1)), (start + preCastTime + timeBetweenCascades * i, start + preCastTime + timeBetweenCascades * (i + 1)), "rgba(30, 30, 30, 0.5)", new PositionConnector(position)));
                        replay.Decorations.Add(new DoughnutDecoration(true, 0, radius + (int)(radiusIncrement * i), radius + (int)(radiusIncrement * (i + 1)), (start + preCastTime + timeBetweenCascades * (i + 1), start + preCastTime + timeBetweenCascades * (i + 2)), "rgba(50, 20, 50, 0.25)", new PositionConnector(position)));
                    }
                }
                foreach (AbstractCastEvent c in etherStrikes)
                {
                    int coneRadius = 2600;
                    int coneAngle  = 60;
                    start = (int)c.Time;
                    end   = start + 250;
                    Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start + 300);
                    replay.Decorations.Add(new PieDecoration(false, 0, coneRadius, facing, coneAngle, (start, end), "rgba(255, 100, 0, 0.30)", new AgentConnector(target)));
                    replay.Decorations.Add(new PieDecoration(true, 0, coneRadius, facing, coneAngle, (start, end), "rgba(255, 100, 0, 0.1)", new AgentConnector(target)));
                }
                foreach (AbstractCastEvent c in causticChaos)
                {
                    double acceleration = c.Acceleration;
                    double ratio        = 1.0;
                    if (acceleration > 0)
                    {
                        ratio = acceleration * 0.5 + 1;
                    }
                    else
                    {
                        ratio = acceleration * 0.6 + 1;
                    }
                    int chaosLength = 2600;
                    int chaosWidth  = 100;
                    start = (int)c.Time;
                    end   = (int)c.EndTime;
                    int aimTime = (int)((double)c.ExpectedDuration * ratio);
                    replay.Decorations.Add(new FacingDecoration((0, end), new AgentConnector(target), replay.PolledRotations));
                    replay.Decorations.Add(new FacingRectangleDecoration((start, end), new AgentConnector(target), replay.PolledRotations, chaosLength, chaosWidth, chaosLength / 2, "rgba(255,100,0,0.3)"));
                    if (end > start + aimTime)
                    {
                        replay.Decorations.Add(new FacingRectangleDecoration((start + aimTime, end), new AgentConnector(target), replay.PolledRotations, chaosLength, chaosWidth, chaosLength / 2, "rgba(100,100,100,0.7)"));
                    }
                }
                foreach (AbstractCastEvent c in expoReperc)
                {
                    int radius = 650;
                    start = (int)c.Time;
                    end   = (int)c.EndTime;
                    Point3D position = replay.Positions.LastOrDefault(x => x.Time <= start + 1000);
                    replay.Decorations.Add(new CircleDecoration(true, 0, radius, (start, end), "rgba(255, 220, 0, 0.15)", new PositionConnector(position)));
                    replay.Decorations.Add(new CircleDecoration(true, end, radius, (start, end), "rgba(255, 220, 50, 0.25)", new PositionConnector(position)));

                    foreach (NPC pylon in TrashMobs.Where(x => x.ID == 21962))
                    {
                        replay.Decorations.Add(new CircleDecoration(true, 0, radius, (start, end), "rgba(255, 220, 0, 0.15)", new AgentConnector(pylon)));
                        replay.Decorations.Add(new CircleDecoration(true, end, radius, (start, end), "rgba(255, 220, 50, 0.25)", new AgentConnector(pylon)));
                    }
                }
                break;

            case (int)ArcDPSEnums.TrashID.EntropicDistortion:
                //sapping surge, red tether
                List <AbstractBuffEvent> sappingSurge = GetFilteredList(log.CombatData, SappingSurge, target, true, true);
                int surgeStart             = 0;
                AbstractSingleActor source = null;
                foreach (AbstractBuffEvent c in sappingSurge)
                {
                    if (c is BuffApplyEvent)
                    {
                        AbstractSingleActor qadim = Targets.FirstOrDefault(x => x.ID == (int)ArcDPSEnums.TargetID.PeerlessQadim);
                        surgeStart = (int)c.Time;
                        source     = (AbstractSingleActor)log.PlayerList.FirstOrDefault(x => x.AgentItem == c.CreditedBy) ?? qadim;
                    }
                    else
                    {
                        int surgeEnd = (int)c.Time;
                        if (source != null)
                        {
                            replay.Decorations.Add(new LineDecoration(0, (surgeStart, surgeEnd), "rgba(255, 0, 0, 0.3)", new AgentConnector(target), new AgentConnector(source)));
                        }
                    }
                }
                Point3D firstEntropicPosition = replay.PolledPositions.FirstOrDefault();
                if (firstEntropicPosition != null)
                {
                    replay.Decorations.Add(new CircleDecoration(true, 0, 300, (start - 5000, start), "rgba(255, 0, 0, 0.4)", new PositionConnector(firstEntropicPosition)));
                    replay.Decorations.Add(new CircleDecoration(true, start, 300, (start - 5000, start), "rgba(255, 0, 0, 0.4)", new PositionConnector(firstEntropicPosition)));
                }
                break;

            case (int)ArcDPSEnums.TrashID.BigKillerTornado:
                replay.Decorations.Add(new CircleDecoration(true, 0, 450, (start, end), "rgba(255, 150, 0, 0.4)", new AgentConnector(target)));
                break;

            case (int)ArcDPSEnums.TrashID.Pylon1:
                break;

            case (int)ArcDPSEnums.TrashID.Pylon2:
                break;

            case (int)ArcDPSEnums.TrashID.EnergyOrb:
                replay.Decorations.Add(new CircleDecoration(true, 0, 200, (start, end), "rgba(0, 255, 0, 0.3)", new AgentConnector(target)));
                break;

            default:
                break;
            }
        }
예제 #6
0
        public override void ComputeNPCCombatReplayActors(NPC target, ParsedLog log, CombatReplay replay)
        {
            List <AbstractCastEvent> cls = target.GetCastLogs(log, 0, log.FightData.FightEnd);
            int start = (int)replay.TimeOffsets.start;
            int end   = (int)replay.TimeOffsets.end;

            switch (target.ID)
            {
            case (int)ParseEnum.TargetIDS.Matthias:
                var humanShield        = cls.Where(x => x.SkillId == 34468).ToList();
                var humanShieldRemoval = log.CombatData.GetBuffRemoveAllData(34518).Select(x => (int)x.Time).Distinct().ToList();
                for (int i = 0; i < humanShield.Count; i++)
                {
                    AbstractCastEvent shield = humanShield[i];
                    if (i < humanShieldRemoval.Count)
                    {
                        int removal = humanShieldRemoval[i];
                        replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)shield.Time, removal), "rgba(255, 0, 255, 0.5)", new AgentConnector(target)));
                    }
                    else
                    {
                        replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)shield.Time, (int)log.FightData.FightEnd), "rgba(255, 0, 255, 0.5)", new AgentConnector(target)));
                    }
                }
                var aboShield        = cls.Where(x => x.SkillId == 34510).ToList();
                var aboShieldRemoval = log.CombatData.GetBuffRemoveAllData(34376).Select(x => (int)x.Time).Distinct().ToList();
                for (int i = 0; i < aboShield.Count; i++)
                {
                    AbstractCastEvent shield = aboShield[i];
                    if (i < aboShieldRemoval.Count)
                    {
                        int removal = aboShieldRemoval[i];
                        replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)shield.Time, removal), "rgba(255, 0, 255, 0.5)", new AgentConnector(target)));
                    }
                    else
                    {
                        replay.Decorations.Add(new CircleDecoration(true, 0, 250, ((int)shield.Time, (int)log.FightData.FightEnd), "rgba(255, 0, 255, 0.5)", new AgentConnector(target)));
                    }
                }
                var rageShards = cls.Where(x => x.SkillId == 34404 || x.SkillId == 34411).ToList();
                foreach (AbstractCastEvent c in rageShards)
                {
                    start = (int)c.Time;
                    end   = start + c.ActualDuration;
                    replay.Decorations.Add(new CircleDecoration(false, 0, 300, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target)));
                    replay.Decorations.Add(new CircleDecoration(true, end, 300, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target)));
                }
                var hadouken = cls.Where(x => x.SkillId == 34371 || x.SkillId == 34380).ToList();
                foreach (AbstractCastEvent c in hadouken)
                {
                    start = (int)c.Time;
                    int     preCastTime = 1000;
                    int     duration = 750;
                    int     width = 4000; int height = 130;
                    Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start + 1000);
                    if (facing != null)
                    {
                        int direction = (int)(Math.Atan2(facing.Y, facing.X) * 180 / Math.PI);
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, direction, width / 2, (start, start + preCastTime), "rgba(255, 0, 0, 0.1)", new AgentConnector(target)));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, direction, width / 2, (start + preCastTime, start + preCastTime + duration), "rgba(255, 0, 0, 0.7)", new AgentConnector(target)));
                    }
                }
                break;

            case (int)Storm:
                replay.Decorations.Add(new CircleDecoration(false, 0, 260, (start, end), "rgba(0, 80, 255, 0.5)", new AgentConnector(target)));
                break;

            case (int)Spirit:
            case (int)Spirit2:
                replay.Decorations.Add(new CircleDecoration(true, 0, 180, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target)));
                break;

            case (int)IcePatch:
                replay.Decorations.Add(new CircleDecoration(true, 0, 200, (start, end), "rgba(0, 0, 255, 0.5)", new AgentConnector(target)));
                break;

            case (int)Tornado:
                replay.Decorations.Add(new CircleDecoration(true, 0, 90, (start, end), "rgba(255, 0, 0, 0.5)", new AgentConnector(target)));
                break;

            default:
                break;
            }
        }
        internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay)
        {
            IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd);

            switch (target.ID)
            {
            case (int)ArcDPSEnums.TargetID.Sabetha:
                var flameWall = cls.Where(x => x.SkillId == 31332).ToList();
                foreach (AbstractCastEvent c in flameWall)
                {
                    int     start = (int)c.Time;
                    int     preCastTime = 2800;
                    int     duration = 10000;
                    int     width = 1300; int height = 60;
                    Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start);
                    if (facing != null)
                    {
                        int initialDirection = (int)(Math.Atan2(facing.Y, facing.X) * 180 / Math.PI);
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, (start, start + preCastTime), "rgba(255, 100, 0, 0.2)", new AgentConnector(target)));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, initialDirection, width / 2, 360, (start + preCastTime, start + preCastTime + duration), "rgba(255, 50, 0, 0.5)", new AgentConnector(target)));
                    }
                }
                break;

            case (int)ArcDPSEnums.TrashID.Kernan:
                var bulletHail = cls.Where(x => x.SkillId == 31721).ToList();
                foreach (AbstractCastEvent c in bulletHail)
                {
                    int     start           = (int)c.Time;
                    int     firstConeStart  = start;
                    int     secondConeStart = start + 800;
                    int     thirdConeStart  = start + 1600;
                    int     firstConeEnd    = firstConeStart + 400;
                    int     secondConeEnd   = secondConeStart + 400;
                    int     thirdConeEnd    = thirdConeStart + 400;
                    int     radius          = 1500;
                    Point3D facing          = replay.Rotations.LastOrDefault(x => x.Time <= start);
                    if (facing != null)
                    {
                        replay.Decorations.Add(new PieDecoration(true, 0, radius, facing, 28, (firstConeStart, firstConeEnd), "rgba(255,200,0,0.3)", new AgentConnector(target)));
                        replay.Decorations.Add(new PieDecoration(true, 0, radius, facing, 54, (secondConeStart, secondConeEnd), "rgba(255,200,0,0.3)", new AgentConnector(target)));
                        replay.Decorations.Add(new PieDecoration(true, 0, radius, facing, 81, (thirdConeStart, thirdConeEnd), "rgba(255,200,0,0.3)", new AgentConnector(target)));
                    }
                }
                break;

            case (int)ArcDPSEnums.TrashID.Knuckles:
                var breakbar = cls.Where(x => x.SkillId == 31763).ToList();
                foreach (AbstractCastEvent c in breakbar)
                {
                    replay.Decorations.Add(new CircleDecoration(true, 0, 180, ((int)c.Time, (int)c.EndTime), "rgba(0, 180, 255, 0.3)", new AgentConnector(target)));
                }
                break;

            case (int)ArcDPSEnums.TrashID.Karde:
                var flameBlast = cls.Where(x => x.SkillId == 31761).ToList();
                foreach (AbstractCastEvent c in flameBlast)
                {
                    int     start  = (int)c.Time;
                    int     end    = start + 4000;
                    int     radius = 600;
                    Point3D facing = replay.Rotations.LastOrDefault(x => x.Time <= start);
                    if (facing != null)
                    {
                        replay.Decorations.Add(new PieDecoration(true, 0, radius, facing, 60, (start, end), "rgba(255,200,0,0.5)", new AgentConnector(target)));
                    }
                }
                break;

            default:
                break;
            }
        }
        internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay)
        {
            int crStart = (int)replay.TimeOffsets.start;
            int crEnd   = (int)replay.TimeOffsets.end;
            IReadOnlyList <AbstractCastEvent> cls = target.GetCastEvents(log, 0, log.FightData.FightEnd);

            switch (target.ID)
            {
            case (int)ArcDPSEnums.TargetID.Adina:
                var doubleQuantumQuakes = cls.Where(x => x.SkillId == 56035).ToList();
                foreach (AbstractCastEvent c in doubleQuantumQuakes)
                {
                    int start = (int)c.Time;
                    int preCastTime = 2990;     // casttime 0
                    int duration = c.ActualDuration;
                    int width = 1100; int height = 60;
                    foreach (int angle in new List <int> {
                        90, 270
                    })
                    {
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, angle, width / 2, (start, start + preCastTime), "rgba(255, 100, 0, 0.2)", new AgentConnector(target)));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, angle, width / 2, 360, (start + preCastTime, start + duration), "rgba(255, 50, 0, 0.5)", new AgentConnector(target)));
                    }
                }
                //
                var tripleQuantumQuakes = cls.Where(x => x.SkillId == 56381).ToList();
                foreach (AbstractCastEvent c in tripleQuantumQuakes)
                {
                    int start = (int)c.Time;
                    int preCastTime = 2990;     // casttime 0
                    int duration = c.ActualDuration;
                    int width = 1100; int height = 60;
                    foreach (int angle in new List <int> {
                        30, 150, 270
                    })
                    {
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, angle, width / 2, (start, start + preCastTime), "rgba(255, 100, 0, 0.2)", new AgentConnector(target)));
                        replay.Decorations.Add(new RotatedRectangleDecoration(true, 0, width, height, angle, width / 2, 360, (start + preCastTime, start + duration), "rgba(255, 50, 0, 0.5)", new AgentConnector(target)));
                    }
                }
                //
                var terraforms = cls.Where(x => x.SkillId == 56049).ToList();
                foreach (AbstractCastEvent c in terraforms)
                {
                    int start    = (int)c.Time;
                    int delay    = 2000;  // casttime 0 from skill def
                    int duration = 5000;
                    int radius   = 1100;
                    replay.Decorations.Add(new CircleDecoration(false, start + duration, radius, (start + delay, start + duration), "rgba(255, 150, 0, 0.7)", new AgentConnector(target)));
                }
                //
                List <AbstractBuffEvent> diamondPalisades = GetFilteredList(log.CombatData, 56636, target, true, true);
                int diamondPalisadeStart = 0;
                foreach (AbstractBuffEvent c in diamondPalisades)
                {
                    if (c is BuffApplyEvent)
                    {
                        diamondPalisadeStart = (int)c.Time;
                    }
                    else
                    {
                        replay.Decorations.Add(new CircleDecoration(true, 0, 90, (diamondPalisadeStart, (int)c.Time), "rgba(200, 0, 0, 0.3)", new AgentConnector(target)));
                    }
                }
                //
                var boulderBarrages = cls.Where(x => x.SkillId == 56648).ToList();
                foreach (AbstractCastEvent c in boulderBarrages)
                {
                    int start    = (int)c.Time;
                    int duration = 4600;     // cycle 3 from skill def
                    int radius   = 1100;
                    replay.Decorations.Add(new CircleDecoration(true, start + duration, radius, (start, start + duration), "rgba(255, 150, 0, 0.4)", new AgentConnector(target)));
                }
                break;

            default:
                break;
            }
        }