// Start is called before the first frame update void Start() { radar = FindObjectOfType <Rotate>(); am = FindObjectOfType <AudioManager>(); achievementsManager = FindObjectOfType <AchievementGameManager>(); line = radar.GetComponent <LineRenderer>(); // save initial colors initCircleColor = greenCircle.color; initRadarColor = line.material.color; enableInvis = true; recoveryRatio = invisRecovery / invisLength; slider.SetSliderMaxValue(invisLength); invisActivated = false; invisDeactivated = true; }