// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.R)) { } MouseMove(); if (gameObject.layer == 13) { Body.isKinematic = true; CheckIntercalbe(); if (isInterecable) { if (Input.GetMouseButtonDown(0)) { Click_1 = true; } } if (Click_1) { Direct(DirectRotation()); Board.Direct(); Board_1.Direct(); rotate.Direct(); Vector2 new_pos = PosMousePosition; Vector2 new_pos_1 = PosMousePosition; if (Vector2.Distance(new_pos, pos) < max && Vector2.Distance(new_pos, pos) > 0) { float dis = Vector2.Distance(new_pos, pos); Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis) * 0.5f); Vector2 scale2 = new Vector2(Scale_1.x, (Scale_1.y + dis) * 0.5f); Board.SetScale(scale1); Board_1.SetScale(scale2); transform.position = new_pos; } else { new_pos_1 = pos - (2 * DirectRotation_1().normalized *max * 0.5f); transform.position = new_pos_1; float dis = Vector2.Distance(new_pos_1, pos); Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis) * 0.5f); Vector2 scale2 = new Vector2(Scale_1.x, (Scale_1.y + dis) * 0.5f); Board.SetScale(scale1); Board_1.SetScale(scale2); } } if (Input.GetMouseButtonUp(0) && Click_1) { // Debug.Log("Mosue_Up"); Click_2 = true; Click_1 = false; } if (Click_2 && !Click_1) { Board.ResetScale(); Board_1.ResetScale(); Shoot(DirectAndForce()); transform.position = pos; // gameObject.layer = 14; StartCoroutine(RestTrigger()); Click_2 = false; } } else { // MoveFollowPlayer.instance.moveCamera = true; time += 10; // transform.rotation = Quaternion.AngleAxis(time, Vector3.forward); } }
// Update is called once per frame void Update() { transform.GetComponent <SpriteRenderer>().sprite = GameController.instance.SpriteBall(); // Time.timeScale = 1.4f; if (!GameController.instance.GameOver || !GameController.instance.GamePause) { DirectRotation(); SpawnPractice(); if (GameController.instance.leftBottomReal.y <= transform.position.y) { if (gameObject.layer == 13) { Body.isKinematic = true; MoveFollowPlayer.instance.moveCamera = false; MouseMove(); CheckIntercalbe(); // if (isInterecable) // { if (Input.GetMouseButtonDown(0)) { Click_1 = true; } // } if (Click_1) { if (done) { transform.localPosition = Vector3.zero; done = false; } Direct(DirectRotation()); Board.Direct(); rotate.Direct(); Board_1.Direct(); Vector2 new_pos = PosMousePosition; Vector2 new_pos_1 = PosMousePosition; /* * if (Vector2.Distance(new_pos, pos) < max && Vector2.Distance(new_pos, pos) > 0) * { * float dis = Vector2.Distance(new_pos, pos); * * Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis) * 0.5f); * Board.SetScale(scale1); * Board_1.SetScale(scale1); * transform.position = new_pos; * } * else if (Vector2.Distance(new_pos, pos) > max) * { * new_pos_1 = pos - (2 * DirectRotation_1().normalized * max * 0.5f); * * transform.position = new_pos_1; * float dis = Vector2.Distance(new_pos_1, pos); * Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis) * 0.5f); * Board.SetScale(scale1); * Board_1.SetScale(scale1); * * } */ if (Vector2.Distance(new_pos, pos) < max) { float dis = Vector2.Distance(new_pos, pos); Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis * 0.8f)); // Vector2 scale2 = new Vector2(Scale_1.x, (Scale_1.y +dis)); Board.SetScale(scale1); // Board_1.SetScale(scale2); transform.position = new_pos; FullForce = false; } else { FullForce = true; new_pos_1 = pos - (DirectRotation_1().normalized *max); transform.position = new_pos_1; float dis = Vector2.Distance(new_pos_1, pos); Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis * 0.8f)); // Vector2 scale2 = new Vector2(Scale_1.x, (Scale_1.y +dis)); Board.SetScale(scale1); // Board_1.SetScale(scale2); // Debug.Log(scale1 + " " + scale2); // } SimulateTrajectory(transform.position, DirectAndForce()); } else { enableTrajectory(false); } if (Input.GetMouseButtonUp(0) && Click_1) { // Debug.Log("Mosue_Up"); Click_2 = true; Click_1 = false; enableTrajectory(false); } if (Click_2 && !Click_1) { Board.ResetScale(); Board_1.ResetScale(); Shoot(DirectAndForce()); transform.position = pos; Click_2 = false; VectorReflect = DirectAndForce(); } } else { MoveFollowPlayer.instance.moveCamera = true; time += 10; // transform.rotation = Quaternion.AngleAxis(time, Vector3.forward); } // Debug.Log(Body.velocity); } } else { GameObject.Find("ScreenGameplay").GetComponent <ScreenGamePlay>().GameOverWindow(); } }
// Update is called once per frame void Update() { //Time.timeScale = 1.4f; if (!GameController.instance.GameOver || !GameController.instance.GamePause) { DirectRotation(); width = GetComponent <SpriteRenderer>().size.x; height = GetComponent <SpriteRenderer>().size.y; max = width; SpawnPractice(); if (GameController.instance.leftBottomReal.y <= transform.position.y) { if (gameObject.layer == 13) { Body.isKinematic = true; MoveFollowPlayer.instance.moveCamera = false; MouseMove(); CheckIntercalbe(); if (isInterecable) { if (Input.GetMouseButtonDown(0)) { Click_1 = true; } } if (Click_1) { Direct(DirectRotation()); Board.Direct(); rotate.Direct(); Board_1.Direct(); Vector2 new_pos = PosMousePosition; Vector2 new_pos_1 = PosMousePosition; /* * if (Vector2.Distance(new_pos, pos) < max && Vector2.Distance(new_pos, pos) > 0) * { * float dis = Vector2.Distance(new_pos, pos); * * Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis) * 0.5f); * Board.SetScale(scale1); * Board_1.SetScale(scale1); * transform.position = new_pos; * } * else if (Vector2.Distance(new_pos, pos) > max) * { * new_pos_1 = pos - (2 * DirectRotation_1().normalized * max * 0.5f); * * transform.position = new_pos_1; * float dis = Vector2.Distance(new_pos_1, pos); * Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis) * 0.5f); * Board.SetScale(scale1); * Board_1.SetScale(scale1); * * } */ if (Vector2.Distance(new_pos, pos) < max) { float dis = Vector2.Distance(pos, new_pos); Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis) * 0.5f); Vector2 scale2 = new Vector2(Scale_1.x, (Scale_1.y + dis) * 0.5f); Board.SetScale(scale1); Board_1.SetScale(scale2); transform.position = new_pos; } else { new_pos_1 = pos - (DirectRotation_1().normalized *(max)); transform.position = new_pos_1; float dis = Vector2.Distance(pos, new_pos_1); Vector2 scale1 = new Vector2(Scale.x, (Scale.y + dis) * 0.5f); Vector2 scale2 = new Vector2(Scale_1.x, (Scale_1.y + dis) * 0.5f); Board.SetScale(scale1); Board_1.SetScale(scale2); // Debug.Log(scale1 + " " + scale2); } } else { } if (Input.GetMouseButtonUp(0) && Click_1) { // Debug.Log("Mosue_Up"); Click_2 = true; Click_1 = false; } if (Click_2 && !Click_1) { Board.ResetScale(); Board_1.ResetScale(); Shoot(DirectAndForce()); transform.position = pos; StartCoroutine(RestTrigger()); Click_2 = false; VectorReflect = DirectAndForce(); } } else { MoveFollowPlayer.instance.moveCamera = true; time += 10; // transform.rotation = Quaternion.AngleAxis(time, Vector3.forward); } // Debug.Log(Body.velocity); } } if (gameObject.layer == 16) { RaycastHit2D ray; ray = Physics2D.CircleCast(transform.position, 1, new Vector2(1, 1)); if (ray.collider != null) { if (ray.collider.gameObject.layer == 17) { SpawnEffect.instance.Set_System(Paractice_Type.PUM, ray.point, "", null); } } } }