/// <summary> /// Creates rotational matrix from quaternion. /// </summary> /// <returns>Rotational matrix.</returns> public static M3__x3t__ Rotation(Rot__x2t__ r) { return((M3__x3t__)r); }
public static M3__x3t__ Multiply(Scale__x3t__ scale, Rot__x2t__ rot) { return(Scale__x3t__.Multiply(scale, (M2__x2t__)rot)); }