示例#1
0
 public RoomTileEffect()
 {
     mType = RoomTileEffectType.None;
     mEffectId = -1;
     mRootPosition = new Vector2(0, 0);
     mRotation = 0;
     mInteractionHeight = -1;
     mQuestData = 0;
 }
示例#2
0
 public RoomTileEffect()
 {
     mType              = RoomTileEffectType.None;
     mEffectId          = -1;
     mRootPosition      = new Vector2(0, 0);
     mRotation          = 0;
     mInteractionHeight = -1;
     mQuestData         = 0;
 }
示例#3
0
 public RoomTileEffect(RoomTileEffectType Type, int Rotation, Vector2 RootPosition, double InteractionHeight,
     int EffectId = 0, uint QuestData = 0)
 {
     mType = Type;
     mRotation = Rotation;
     mRootPosition = RootPosition;
     mEffectId = EffectId;
     mInteractionHeight = InteractionHeight;
     mQuestData = QuestData;
 }
示例#4
0
 public RoomTileEffect(RoomTileEffectType Type, int Rotation, Vector2 RootPosition, double InteractionHeight,
                       int EffectId = 0, uint QuestData = 0)
 {
     mType              = Type;
     mRotation          = Rotation;
     mRootPosition      = RootPosition;
     mEffectId          = EffectId;
     mInteractionHeight = InteractionHeight;
     mQuestData         = QuestData;
 }