public RoomTileEffect() { mType = RoomTileEffectType.None; mEffectId = -1; mRootPosition = new Vector2(0, 0); mRotation = 0; mInteractionHeight = -1; mQuestData = 0; }
public RoomTileEffect(RoomTileEffectType Type, int Rotation, Vector2 RootPosition, double InteractionHeight, int EffectId = 0, uint QuestData = 0) { mType = Type; mRotation = Rotation; mRootPosition = RootPosition; mEffectId = EffectId; mInteractionHeight = InteractionHeight; mQuestData = QuestData; }