void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { stateMachine.SetState(RoomStateMachine.StateId.GameOver); } }
private void OnTriggerEnter(Collider other) { RoomStateMachine scriptRef = roomStateMachine.GetComponent <RoomStateMachine>(); if (scriptRef.GetCurrentState() == RoomStateMachine.StateId.NotStarted) { scriptRef.SetState(RoomStateMachine.StateId.Hacking); } }