示例#1
0
    private void OnTriggerEnter(Collider other)
    {
        RoomStateMachine scriptRef = roomStateMachine.GetComponent <RoomStateMachine>();

        if (scriptRef.GetCurrentState() == RoomStateMachine.StateId.NotStarted)
        {
            scriptRef.SetState(RoomStateMachine.StateId.Hacking);
        }
    }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if (stateMachine.GetCurrentState() != RoomStateMachine.StateId.GameOver)
     {
         if (Input.GetButtonDown("Fire1"))
         {
             Shoot();
         }
     }
 }