void Start() { rb = GetComponent<Rigidbody>(); started = false; originalposition = transform.position; master_room_controller = GameObject.Find ("RoomFloor").GetComponent<RoomMasterController> (); }
// Use this for initialization void Start() { // Se guarda la posicion inicial del centro del cuarto geometrico center = GameObject.Find("RoomFloor").transform.position; originalposition = transform.position; master_room_controller = GameObject.Find ("RoomFloor").GetComponent<RoomMasterController> (); SetApparition (master_room_controller.GetGameGeomLevel ()); }
// Use this for initialization void Start() { rb = GetComponent<Rigidbody>(); started = false; master_room_controller = GameObject.Find ("RoomFloor").GetComponent<RoomMasterController> (); }
// Use this for initialization void Start() { started = false; master_room_controller = gameObject.GetComponent<RoomMasterController> (); }