void Start()
 {
     rb = GetComponent<Rigidbody>();
     started = false;
     originalposition = transform.position;
     master_room_controller = GameObject.Find ("RoomFloor").GetComponent<RoomMasterController> ();
 }
    // Use this for initialization
    void Start()
    {
        // Se guarda la posicion inicial del centro del cuarto geometrico
        center = GameObject.Find("RoomFloor").transform.position;

        originalposition = transform.position;

        master_room_controller = GameObject.Find ("RoomFloor").GetComponent<RoomMasterController> ();

        SetApparition (master_room_controller.GetGameGeomLevel ());
    }
 // Use this for initialization
 void Start()
 {
     rb = GetComponent<Rigidbody>();
     started = false;
     master_room_controller = GameObject.Find ("RoomFloor").GetComponent<RoomMasterController> ();
 }
 // Use this for initialization
 void Start()
 {
     started = false;
     master_room_controller = gameObject.GetComponent<RoomMasterController> ();
 }