private static GameObject SpawnRoom(RoomLoader.Room room, RoomInfo position, Transform parent, bool onServer) { GameObject spawnedRoom = RoomLoader.SpawnRoom(room, new Vector3(position.Position.x * 495, position.Position.y * 277, 0), onServer); spawnedRoom.GetComponent <Room>().Position = position.Position; if (NetworkManagerCustom.IsServer && SerializationManager.World != null && SerializationManager.World.Objects[position.Position.x, position.Position.y] != null) { spawnedRoom.GetComponent <Room>().Initialized = true; } spawnedRoom.transform.parent = parent; List <GameObject> gates = Utils.GetComponentsRecursive <GateObject>(spawnedRoom).ConvertAll(x => x.gameObject); gates.ForEach(x => x.transform.Find("trigger").GetComponent <GateTrigger>().GetEventSystem <GateTrigger.EnterGateEvent>() .SubcribeEvent(y => OnGateEnter(y.Player, y.Sender, false))); foreach (GameObject gateObject in gates) { Vector2Int localPosition = GateInfo.RoomObjectToLocalPosition(gateObject.transform.localPosition); if (gateObject.GetComponent <GateObject>().gateType == 0) { gateObject.GetComponent <GateObject>().Enable = position.Gates.Exists(x => x.LocalPosition == localPosition); } } for (int x = 0; x < position.Size.x; x++) { for (int y = 0; y < position.Size.y; y++) { spawnedRooms[x + position.Position.x, y + position.Position.y] = spawnedRoom; } } spawnedRoom.SetActive(false); return(spawnedRoom); }
private void Start() { if (isServer) { NetworkManagerCustomGUI gui = GameObject.Find("Manager").GetComponent <NetworkManagerCustomGUI>(); if (gui.StartArguments[0].Equals("new game")) { seedToGeneration = int.Parse(ServerEvents.singleton.SeedToGenerate); seedToSpawn = int.Parse(ServerEvents.singleton.SeedToSpawn); GenerationInfo generation = GetGeneration(seedToGeneration == 0 ? rnd.Next() : seedToGeneration); seedToSpawn = seedToSpawn == 0 ? rnd.Next() : seedToSpawn; GenerationManager.SpawnGeneration(RoomLoader.loadedRooms, generation, seedToSpawn, false); MessageManager.GetGenServerMessage.SendToServer(new EmptyMessage()); if (GameSettings.SettingVisualizeTestGeneration.Value) { GenerationManager.VisualizeGeneration(generation); } } else if (gui.StartArguments[0].Equals("load game")) { SerializationManager.LoadWorld(gui.StartArguments[1]); GenerationInfo generation = GetGeneration(SerializationManager.World.Info.SeedToGenerate); GenerationManager.SpawnGeneration(RoomLoader.loadedRooms, generation, SerializationManager.World.Info.SeedToSpawn, false); MessageManager.GetGenServerMessage.SendToServer(new EmptyMessage()); if (GameSettings.SettingVisualizeTestGeneration.Value) { GenerationManager.VisualizeGeneration(generation); } } else if (gui.StartArguments[0].Equals("test mode")) { GenerationManager.SetCurrentRoom(RoomLoader.SpawnRoom(RoomLoader.loadedRooms.Find(x => x.fileName.Equals(GameSettings.SettingTestRoomName.Value)), Vector3.zero, false)); GenerationManager.InitializeRoom(GenerationManager.currentRoom); GameObject player = Instantiate(LocalPlayer); Vector3 toPos = Vector3.zero; Transform parent = GenerationManager.currentRoom.transform.Find("Objects"); for (int i = 0; i < parent.childCount; i++) { if (parent.GetChild(i).name.Contains("playerPosition")) { toPos = parent.GetChild(i).position; } } player.transform.position = toPos + new Vector3(18, 25); if (ServerEvents.singleton.ServerOnlyProfile != null) { player.GetComponent <GameProfile>().Deserialize(ServerEvents.singleton.ServerOnlyProfile); } NetworkServer.AddPlayerForConnection(NetworkServer.connections[0], player, indexController++); } else if (gui.StartArguments[0].Equals("room editor")) { RoomLoader.Room room = RoomLoader.LoadRoom(Application.streamingAssetsPath + "/room.json", Encoding.UTF8); GenerationManager.SetCurrentRoom(RoomLoader.SpawnRoom(room, Vector3.zero, false)); RoomLoader.loadedRooms.Add(room); GenerationManager.InitializeRoom(GenerationManager.currentRoom); string[] gateInfo = File.ReadAllLines(Application.streamingAssetsPath + "/gate.txt", Encoding.UTF8); GameObject.Find("startPosition").transform.position = new Vector3(int.Parse(gateInfo[0]), int.Parse(gateInfo[1]), -1f); doStartForce = bool.Parse(gateInfo[2]); GameObject player = Instantiate(LocalPlayer); player.transform.position = GameObject.Find("startPosition").transform.position; NetworkServer.AddPlayerForConnection(NetworkServer.connections[0], player, indexController++); } } else { MessageManager.GetGenServerMessage.SendToServer(new EmptyMessage()); } }