public override void _Ready() { _crosshair = GetNode <Sprite>("Crosshair"); _hud = GetNode <HUD>("CanvasLayer/HUD"); // Hide the cursor Input.SetMouseMode(Input.MouseMode.Hidden); // Player SpawnPlayer(); _player.AddChild(_camera); // HUD _player.Connect(nameof(AbstractActor.HealthChanged), _hud, nameof(HUD.HealthChanged)); _player.Connect(nameof(AbstractActor.ChatAdded), _hud, nameof(HUD.AddChat)); // Coins _player.Connect(nameof(AbstractActor.CoinDropped), this, nameof(OnCoinDropped)); _player.Connect(nameof(AbstractActor.CoinsChanged), _hud, nameof(HUD.OnCoinsChanged)); _coinScene = NodeService.LoadNotNull <PackedScene>("res://Scenes/Objects/Coin.tscn"); // Projectile signal _player.Connect(nameof(Player.ProjectileShooterChanged), this, nameof(OnProjectileShooterChanged)); // Room loader _roomLoader = GetNode <RoomLoader>("RoomLoader"); _roomLoader.SetPlayer(_player); // _roomLoader NextRoom(); SpawnBoss(); }