private void RemoveObjectRef(RoomObject obj) { string id = GetItemID(obj); RoomItemRefs.Remove(id); DesignItems.Remove(id); }
private void UpdateCharacterRef(Character c, string oldID) { if (!RoomItemRefs.ContainsKey(oldID)) { return; } string newID = GetItemID(c); // If the new key is also present that means we are swapping two items if (RoomItemRefs.ContainsKey(newID)) { var char2 = RoomItemRefs[newID]; RoomItemRefs.Remove(newID); RoomItemRefs.Remove(oldID); RoomItemRefs.Add(newID, c); RoomItemRefs.Add(oldID, char2); // We must keep DesignTimeProperties! var char1Item = DesignItems[oldID]; var char2Item = DesignItems[newID]; DesignItems.Remove(newID); DesignItems.Remove(oldID); DesignItems.Add(newID, char1Item); DesignItems.Add(oldID, char2Item); } else { RoomItemRefs.Remove(oldID); RoomItemRefs.Add(newID, c); // We must keep DesignTimeProperties! DesignItems.Add(newID, DesignItems[oldID]); DesignItems.Remove(oldID); } }
private void RemoveCharacterRef(Character c) { string id = GetItemID(c); RoomItemRefs.Remove(id); DesignItems.Remove(id); }
public string GetItemName(string id) { int area; if (id != null && RoomItemRefs.TryGetValue(id, out area)) { return(GetValidItemName(area)); } return(null); }
public string GetItemName(string id) { RoomObject obj; if (id != null && RoomItemRefs.TryGetValue(id, out obj)) { return(obj.PropertyGridTitle); } return(null); }
public string GetItemName(string id) { Character character; if (id != null && RoomItemRefs.TryGetValue(id, out character)) { return(character.ScriptName); } return(null); }
public string GetItemName(string id) { SelectedEdge edge; if (id != null && RoomItemRefs.TryGetValue(id, out edge)) { return(edge.ToString()); } return(null); }
private void AddObjectRef(RoomObject obj) { string id = GetItemID(obj); if (RoomItemRefs.ContainsKey(id)) { return; } RoomItemRefs.Add(id, obj); DesignItems.Add(id, new DesignTimeProperties()); }
private void AddCharacterRef(Character c) { string id = GetItemID(c); if (RoomItemRefs.ContainsKey(id)) { return; } RoomItemRefs.Add(id, c); DesignItems.Add(id, new DesignTimeProperties()); }
public void SelectItem(string id) { int area; if (id != null && RoomItemRefs.TryGetValue(id, out area)) { _selectedArea = area; SelectedAreaChanged(area); return; } Factory.GUIController.SetPropertyGridObject(_room); }
public void SelectItem(string id) { SelectedEdge edge; if (id == null || !RoomItemRefs.TryGetValue(id, out edge)) { _selectedEdge = SelectedEdge.None; return; } _selectedEdge = edge; _lastSelectedEdge = _selectedEdge; }
private void UpdateObjectRef(RoomObject obj, string oldID) { if (!RoomItemRefs.ContainsKey(oldID)) { return; } string newID = GetItemID(obj); RoomItemRefs.Remove(oldID); RoomItemRefs.Add(newID, obj); // We must keep DesignTimeProperties! DesignItems.Add(newID, DesignItems[oldID]); DesignItems.Remove(oldID); }
private void UpdateCharacterRef(Character c, string oldID) { if (!RoomItemRefs.ContainsKey(oldID)) { return; } string newID = GetItemID(c); RoomItemRefs.Remove(oldID); RoomItemRefs.Add(newID, c); // We must keep DesignTimeProperties! DesignItems.Add(newID, DesignItems[oldID]); DesignItems.Remove(oldID); }
public void SelectItem(string id) { if (id != null) { RoomObject obj; if (RoomItemRefs.TryGetValue(id, out obj)) { _selectedObject = obj; Factory.GUIController.SetPropertyGridObject(obj); return; } } _selectedObject = null; Factory.GUIController.SetPropertyGridObject(_room); }
public void SelectItem(string id) { if (id != null) { Character character; if (RoomItemRefs.TryGetValue(id, out character)) { _selectedCharacter = character; Factory.GUIController.SetPropertyGridObject(character); return; } } _selectedCharacter = null; Factory.GUIController.SetPropertyGridObject(_room); }