示例#1
0
 public void SetCallbacks(IGameplay1Actions instance)
 {
     if (m_Wrapper.m_Gameplay1ActionsCallbackInterface != null)
     {
         @aim.started           -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnAim;
         @aim.performed         -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnAim;
         @aim.canceled          -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnAim;
         @walk.started          -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnWalk;
         @walk.performed        -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnWalk;
         @walk.canceled         -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnWalk;
         @jump.started          -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnJump;
         @jump.performed        -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnJump;
         @jump.canceled         -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnJump;
         @fastfalling.started   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnFastfalling;
         @fastfalling.performed -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnFastfalling;
         @fastfalling.canceled  -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnFastfalling;
         @shoot.started         -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnShoot;
         @shoot.performed       -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnShoot;
         @shoot.canceled        -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnShoot;
         @passthrough.started   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnPassthrough;
         @passthrough.performed -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnPassthrough;
         @passthrough.canceled  -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnPassthrough;
         @reload.started        -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnReload;
         @reload.performed      -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnReload;
         @reload.canceled       -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnReload;
         @crouch.started        -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnCrouch;
         @crouch.performed      -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnCrouch;
         @crouch.canceled       -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnCrouch;
     }
     m_Wrapper.m_Gameplay1ActionsCallbackInterface = instance;
     if (instance != null)
     {
         @aim.started           += instance.OnAim;
         @aim.performed         += instance.OnAim;
         @aim.canceled          += instance.OnAim;
         @walk.started          += instance.OnWalk;
         @walk.performed        += instance.OnWalk;
         @walk.canceled         += instance.OnWalk;
         @jump.started          += instance.OnJump;
         @jump.performed        += instance.OnJump;
         @jump.canceled         += instance.OnJump;
         @fastfalling.started   += instance.OnFastfalling;
         @fastfalling.performed += instance.OnFastfalling;
         @fastfalling.canceled  += instance.OnFastfalling;
         @shoot.started         += instance.OnShoot;
         @shoot.performed       += instance.OnShoot;
         @shoot.canceled        += instance.OnShoot;
         @passthrough.started   += instance.OnPassthrough;
         @passthrough.performed += instance.OnPassthrough;
         @passthrough.canceled  += instance.OnPassthrough;
         @reload.started        += instance.OnReload;
         @reload.performed      += instance.OnReload;
         @reload.canceled       += instance.OnReload;
         @crouch.started        += instance.OnCrouch;
         @crouch.performed      += instance.OnCrouch;
         @crouch.canceled       += instance.OnCrouch;
     }
 }
示例#2
0
 public void SetCallbacks(IGameplay1Actions instance)
 {
     if (m_Wrapper.m_Gameplay1ActionsCallbackInterface != null)
     {
         @Jump.started     -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnJump;
         @Jump.performed   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnJump;
         @Jump.canceled    -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnJump;
         @Move.started     -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnMove;
         @Move.performed   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnMove;
         @Move.canceled    -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnMove;
         @Move2.started    -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnMove2;
         @Move2.performed  -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnMove2;
         @Move2.canceled   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnMove2;
         @Repair.started   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnRepair;
         @Repair.performed -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnRepair;
         @Repair.canceled  -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnRepair;
         @Shoot.started    -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnShoot;
         @Shoot.performed  -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnShoot;
         @Shoot.canceled   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnShoot;
         @Skill.started    -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnSkill;
         @Skill.performed  -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnSkill;
         @Skill.canceled   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnSkill;
         @Down.started     -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnDown;
         @Down.performed   -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnDown;
         @Down.canceled    -= m_Wrapper.m_Gameplay1ActionsCallbackInterface.OnDown;
     }
     m_Wrapper.m_Gameplay1ActionsCallbackInterface = instance;
     if (instance != null)
     {
         @Jump.started     += instance.OnJump;
         @Jump.performed   += instance.OnJump;
         @Jump.canceled    += instance.OnJump;
         @Move.started     += instance.OnMove;
         @Move.performed   += instance.OnMove;
         @Move.canceled    += instance.OnMove;
         @Move2.started    += instance.OnMove2;
         @Move2.performed  += instance.OnMove2;
         @Move2.canceled   += instance.OnMove2;
         @Repair.started   += instance.OnRepair;
         @Repair.performed += instance.OnRepair;
         @Repair.canceled  += instance.OnRepair;
         @Shoot.started    += instance.OnShoot;
         @Shoot.performed  += instance.OnShoot;
         @Shoot.canceled   += instance.OnShoot;
         @Skill.started    += instance.OnSkill;
         @Skill.performed  += instance.OnSkill;
         @Skill.canceled   += instance.OnSkill;
         @Down.started     += instance.OnDown;
         @Down.performed   += instance.OnDown;
         @Down.canceled    += instance.OnDown;
     }
 }