/// 快速加入房间 private void onJoinRoom() { if (rooms.Count > 0) { RoomControl rc = rooms[Random.Range(0, rooms.Count)]; rc.AddPlayer(PlayerManager.Instance.PlayerSelf); } }
/// 创建房间 private void onCreateRoom() { RoomControl room = CreateRoom(); room.AddPlayer(PlayerManager.Instance.PlayerSelf); GameManager.Instance.ChangeState(GameStateEnum.Room); addRobot(); curRoom = room; }
/// 添加玩家 public void AddPlayer(RoomControl control, PlayerControl player) { control.AddPlayer(player); }