public async Task <RoomAPI> GetRoom(string roomId)
    {
        string response = await GetRequest("/rooms/" + roomId);

        RoomAPI room = JsonConvert.DeserializeObject <RoomAPI>(response);

        return(room);
    }
    // Update is called once per frame

    public async void DisplayPlayerDescription()
    {
        Players.Clear();
        RoomAPI room = await MyDCDL_API_Handler.GetRoom(MyGameMode.CurrentRoom);

        foreach (string playerId in room.playerIds)
        {
            PlayerAPI player = await MyDCDL_API_Handler.GetPlayer(playerId);

            Players.Add(player);
            Dropdown.AddOptions(new List <string> {
                playerId
            });
        }

        if (room.playerIds.Count > 0)
        {
            Dropdown.value = 1;
            Dropdown.onValueChanged.Invoke(1);
            gameObject.GetComponent <Canvas>().enabled = true;
        }
    }