示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        roofSlowPos          = FindObjectOfType <RoofSlow>();
        theFallingController = FindObjectOfType <StartScreen>();
        whatElementInArrayX  = rnd.Next(1, theFallingController.locationX.Length - 1);
        //gameObject.transform.position = new Vector3(theFallingController.locationX[whatElementInArrayX].transform.position.x, gameObject.transform.position.y, 0);
        InvokeRepeating("changeY", 0f, 0.05f);

        //transform.Rotate(0, 0, rnd.Next(0,4) * 90);
        //changeColliderX = true;
        //changeColliderY = true;
    }