private void Load(string filePath) { w = ScriptableObject.CreateInstance <Wardrobe>(); int lastSlash = filePath.LastIndexOf('/'); string fileName = filePath.Substring(lastSlash + 1, filePath.Length - ".asset".Length - lastSlash - 1); UnityEngine.Object file = Resources.Load <Wardrobe>(fileName); if (file != null) { w = (Wardrobe)file; } else { Debug.LogWarning("File not found - will create new one."); } showVersion = new List <bool> [w.locations.Length]; showLayers = new List <List <bool> > [w.locations.Length]; showPalette = new List <bool>(); for (int i = 0; i < w.locations.Length; i++) { showVersion[i] = new List <bool>(); showLayers[i] = new List <List <bool> >(); } }
public CharacterSetting(Transform _host) { host = _host; Wardrobe w = Wardrobe.Singleton; locations = new FeatureSetting[6]; for (int i = 0; i < locations.Length; i++) { locations[i] = new FeatureSetting(w.locations[i]); } Init(); }
//[SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter = true)] public virtual void GetObjectData(SerializationInfo info, StreamingContext context) { Wardrobe w = Wardrobe.Singleton; int hash = this.GetHashCode(); Debug.Log(hash + " " + Time.time); for (int i = 0; i < w.locations.Length; i++) { for (int j = 0; j < w.locations[i].versions.Count; j++) { Version v = w.locations[i].versions[j]; if (v.GetHashCode() == hash) { Debug.Log("MATCH: " + v.GetHashCode()); info.AddValue("location", i); info.AddValue("version", j); return; } } } Debug.Log("This shouldn't happen"); }
List <TabView> BuildTabs() { Wardrobe w = ScriptableObject.CreateInstance <Wardrobe>(); w = Wardrobe.Singleton; List <TabView> t = new List <TabView>(); // Build 'Hair' tab TabView hair = new TabView(); FeatureView hairHair = new FeatureView(w.locations[1], cs.locations[1]); hair.features.Add(hairHair); t.Add(hair); // Build 'Body' Tab TabView body = new TabView(); FeatureView skin = new FeatureView(w.locations[0], cs.locations[0]); FeatureView eyes = new FeatureView(w.locations[2], cs.locations[2]); body.features.Add(skin); body.features.Add(eyes); t.Add(body); // Build 'Clothes' tab TabView clothes = new TabView(); FeatureView top = new FeatureView(w.locations[3], cs.locations[3]); FeatureView pants = new FeatureView(w.locations[4], cs.locations[4]); FeatureView shoes = new FeatureView(w.locations[5], cs.locations[5]); clothes.features.Add(top); clothes.features.Add(pants); clothes.features.Add(shoes); t.Add(clothes); return(t); }